For the most part, yes, many of the characters in DBZ performed a lot of the same basic hits. With the exception of any signature attacks/combos, the majority of the fighting in DBZ consisted of regular high-speed punches and kicks that were easily blocked/dodged until one or two landed, often leading to either the character being smashed through nearby objects or blown to bits with an energy blast.
There's a difference between Street Fighter and Dragon Ball Z: in SF, most of the characters have their own fighting style. Blanka is... whatever the hell he is, Ryu and Ken are martial artists, Balrog is a boxer, etc. In DBZ there really isn't much depth in the fighting because everyone moves faster than light and can fire energy blasts. In fact the main differences in DBZ characters are the types of energy blasts they can perform. In fact I'd even go as far as to say Dragon Ball Z is all energy blasts and transformations. That's all anyone's really cared about in DBZ. No one ever said "I hope Goku reveals a new melee combo next episode," but rather everyone was more interested in seeing new beams and new ways to change Goku's hair from black to gold. I'm not sure if you could really compare DBZ and SF.
I still chalk most of it up to laziness on the developers' part. Sure the method they went with was convenient enough, but with sequels they had ample time to improve character individuality and they never did. They also have no idea how to please fans, nor make compromises to appease two differing groups. Budokai Tenkaichi 2 is a perfect example of that inability. I was happy with BT1's choice to do away with in-game transformations. I've personally always found it annoying when trying to reenact a good fight from DBZ, like Super Saiyan 2 Goku vs. Majin Vegeta , and the moment I start the fight Goku transforms into Super Saiyan 3 like an *******. Of course not many people liked this idea because for some reason they need to watch Goku scream and change his hairstyle mid-battle. And when BT2 came along, they scrapped it and allowed everyone to transform at will. Spike could've easily simultaneously pleased me and everyone who wanted in-game transformations by adding a simple toggle in the options that either allowed transforming or prevented it, but of course such a brilliant idea for compromise somehow managed to elude the hardworking developers at Spike.
I completely understand where you're coming from with the annoying rush ultimate techniques. I don't particularly care for cut-scenes when it comes to attacks like Super Kamehameha, Final Flash, etc. I think it takes away from the realistic ability to simply dodge an ultimate attack and not get killed, making your opponent (or yourself) have to work harder at hitting you.



Reply With Quote



