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Thread: Nostal's Character Creation Sheets!

  1. #11
    Super Saiyan 2 MysticGospel's Avatar
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    I can't read much of it, but it sounds pretty stupid.


  2. #12
    Fusion Saiyan Zuumaester's Avatar
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    Quote Originally Posted by MysticGospel View Post
    I can't read much of it, but it sounds pretty stupid.
    You can just press the page button on your browser and click the Zoom option, then place it at 200%.

  3. #13
    Super Saiyan 2 MysticGospel's Avatar
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    Can't believe I didn't think of that. Anyway, those ideas still look pretty stupid.


  4. #14
    Fusion Saiyan Zuumaester's Avatar
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    Quote Originally Posted by MysticGospel View Post
    Can't believe I didn't think of that. Anyway, those ideas still look pretty stupid.
    I guess so, he didn't go into detail about clearing some or most of the UT cutscene Super camera angles in order to make them look nowgere as repetetive.

  5. #15
    Fusion Saiyan Zuumaester's Avatar
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    The Dragon World Map by Nostal/Treevax, enjoy everyone!

  6. #16
    Ultra Super Saiyan
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    Quote Originally Posted by MysticGospel View Post
    Can't believe I didn't think of that. Anyway, those ideas still look pretty stupid.
    It definitely is. He's not really thinking of the amount of space and time creating two completely different gameplay styles in even a normal development period would take. It's naive and incredibly stupid. The worst thing is he is the guy who gets to meet the developers face to face a few times a year. I don't know what makes him think that DBZ (and GT) characters would be less 'optimised' for 2D Marvel style combat than DB characters, the amount of flash that game has would make it great for both; if anything is to be less, it's DB. And I don't know what he thinks is great about using UT's super and ultimate system, it just goes and limits the amount of depth the game can have.

    Edit: I'd also guess there'd be balance issues if the DB characters are better than the others in the 2D mode, which is funny and ridiculous since they aren't anywhere near as strong as anyone in Z onwards. It's also an unnecessary suggestion to begin with.
    Last edited by Donie95; 05-25-2012 at 07:09 PM.

  7. #17
    Fusion Saiyan Zuumaester's Avatar
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    One would also have to think just how many characters would be able to be played in the 2D gameplay system, then figure out whom has the most advantageous moveset.

  8. #18
    Fusion Saiyan Zuumaester's Avatar
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    There's this video right here that mentions Treevax, and some news for the supposed 2012 Dbz game release, which isn't Kinect.

  9. #19
    Fusion Saiyan Zuumaester's Avatar
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    Ok now Nostal has released yet another page regarding on what gameplay features should/should not be kept:


    My personal opinion is that i find guarding and doing specific things with R1 very good, i do not like his opinion on it at all!

  10. #20
    Super Saiyan 2 MysticGospel's Avatar
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    Yeah, where did he get "R1+Triangle/X/Square" being too slow to do on reaction from? Also, I don't like his UT analysis, the whole gameplay system of that game is messed up probably beyond repair.
    Last edited by MysticGospel; 06-09-2012 at 05:41 AM.


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