+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 40

Thread: Full complete list!!!

  1. #31
    Ascended Super Saiyan SSJ-Luffy's Avatar
    Join Date
    Jul 2010
    Location
    Gensokyo
    Posts
    929
    Quote Originally Posted by Zuumaester View Post
    "Practice mode and Tutorial.
    Practice is self explanatory with a lot of improvements that RB2 didn't have, such as ordering the computer to use certain actions that it wouldn't do all the time in RB2 and not at all in UT.

    Tutorial is VERY similar to RB2's but with much better levels of instruction ranging from: Movement, Defense, Offense, Advanced Offense, Signature/Super/Ultimate, Pursuit chases/Followups, Raging soul, Quicktime events, Master Comboing, Transformations, Fusions, Switchouts and a demonstration video showing you how to do such things before you get to do them.)"


    You mean this?!? No i haven't sent the list to Tony yet, haven't gotten any response as of yet.

    If you mean by Practice-mode do you mean the one that i currently have written very vaguely is not good enough? I consider Tutorial a little more important that Practice-mode, but by all means tell how i can improve upon it, for my list of course!
    Watch this one as example:


    Or look up this spoiler:
    Spoiler:
    Movelist: can look up the movelist, has Demo for presentation
    Reset: Resets the field to default position
    Counter Hit: sets, if you want your first connecting attack as a CH
    Block: Blocking options for opponent
    no block
    high block
    normal block
    low block
    block after an attack during no hit stun
    snap vanish
    swaying
    Ki Blast/Ki-Supers reaction:
    none
    sideways
    to opponent
    after an attack during no hit stun
    snap vanish
    Command history: displays the inputs, it also showing you, how long you pressed the button (in frames)
    Command Record: Records command for playing character or opponent's character, great for defensive training or combo videos, also great for snap vanishing practice during a combo
    Ki options: setting the default Ki, if you want to test blockstrings, mixups or combos during certain situations, can be setted for both characters
    0%
    25%
    50%
    75%
    100%
    normal (does not refills to the certain percentage 2 seconds of inactivity)
    Fatigue Bar: Same options as Ki-options
    Character 2 Options:
    Default with all command Record and defensive options
    CPU with different difficulties
    Second player
    Switch with opponent: Switching quickly with the opponent, if you want to test things out or something else.
    Last edited by SSJ-Luffy; 12-23-2011 at 06:20 PM.

  2. #32
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    @SSJ-Luffy. I might consider revising my Practice-mode idea if it doesn't meet the pre-requisite of your opinion, but so far i've come up with this:

    Spoiler:
    Tutorial is based upon Raging Blast 2's Tutorial but with much more advanced levels of instruction and tips ranging from:
    -----
    Movement,
    Defense,
    Offense,
    Advanced Defense,
    Advanced Offense,
    Ki-management,
    Signature/Super/Ultimate,
    Assault chases/Followups,
    Raging soul,
    Quicktime events,
    Master Comboing/Tactics,
    Transformations,
    Fusions,
    Special Transformations
    and Switchouts.
    -----
    But before you begin the Tutorial you have to select the stage, your character and the computer's, which would serve as the "Master" for the lessons issued(UNLESS if the Master were to be pre-selected by specific limitations).

    A demonstration video in this case could be useful to this specific Tutorial, one that allows the player to watch and learn how the various actions is performed like so as to limit the possibility of confusion of said player.

    Theoretically if the "Master" that issues the lessons were to have voice-acting, it would limit to "whom" the Master could possibly be. If not, then the Master could be basically any character.

    The Practice mode allows you to select wether or not the computer is to be idle or performing actions as if it would be in a Versus match. You can also manipulate the computer's actions while it is set to "idle", like changing the difficulty when set to "computer controlled AI" and using actions like:
    -----
    Using movement to close the distance between players,
    using defensive actions to avoid, block or recover from the player's attacks,
    using evasive actions to attempt to avoid the player,
    using offensive actions in attempt to deal damage to the player,
    using ranged Ki-attacks,
    using Ki-based actions,
    using Signature skills,
    using Supers and Ultimates,
    using Transformations/Fusions/Specials/Swithouts
    and activating Raging Soul.
    -----
    While in Practice mode you can tweak with the constant regeneration of Health, Ki, Spirit Stocks and the Fatigue gauge for both sides of the field. You can also set whether or not you can destroy the stage with Supers/Ultimates or make standard debris completely "indestructable". As an extra note, you could also activate a lower list that shows which buttons and directional inputs you press.


    I'm wondering how i'm supposed to word the sentences.

  3. #33
    Ascended Super Saiyan SSJ-Luffy's Avatar
    Join Date
    Jul 2010
    Location
    Gensokyo
    Posts
    929
    Quote Originally Posted by Zuumaester View Post
    @SSJ-Luffy. I might consider revising my Practice-mode idea if it doesn't meet the pre-requisite of your opinion, but so far i've come up with this:

    Spoiler:
    Tutorial is based upon Raging Blast 2's Tutorial but with much more advanced levels of instruction and tips ranging from:
    -----
    Movement,
    Defense,
    Offense,
    Advanced Defense,
    Advanced Offense,
    Ki-management,
    Signature/Super/Ultimate,
    Assault chases/Followups,
    Raging soul,
    Quicktime events,
    Master Comboing/Tactics,
    Transformations,
    Fusions,
    Special Transformations
    and Switchouts.
    -----
    But before you begin the Tutorial you have to select the stage, your character and the computer's, which would serve as the "Master" for the lessons issued(UNLESS if the Master were to be pre-selected by specific limitations).

    A demonstration video in this case could be useful to this specific Tutorial, one that allows the player to watch and learn how the various actions is performed like so as to limit the possibility of confusion of said player.

    Theoretically if the "Master" that issues the lessons were to have voice-acting, it would limit to "whom" the Master could possibly be. If not, then the Master could be basically any character.

    The Practice mode allows you to select wether or not the computer is to be idle or performing actions as if it would be in a Versus match. You can also manipulate the computer's actions while it is set to "idle", like changing the difficulty when set to "computer controlled AI" and using actions like:
    -----
    Using movement to close the distance between players,
    using defensive actions to avoid, block or recover from the player's attacks,
    using evasive actions to attempt to avoid the player,
    using offensive actions in attempt to deal damage to the player,
    using ranged Ki-attacks,
    using Ki-based actions,
    using Signature skills,
    using Supers and Ultimates,
    using Transformations/Fusions/Specials/Swithouts
    and activating Raging Soul.
    -----
    While in Practice mode you can tweak with the constant regeneration of Health, Ki, Spirit Stocks and the Fatigue gauge for both sides of the field. You can also set whether or not you can destroy the stage with Supers/Ultimates or make standard debris completely "indestructable". As an extra note, you could also activate a lower list that shows which buttons and directional inputs you press.


    I'm wondering how i'm supposed to word the sentences.
    Tutorial looks fine, but P-Mode is too vague...

  4. #34
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    @SSJ-Luffy.

    After watching your Melty Blood AA CC Demo and your spoilers i have come up with this:

    Spoiler:
    The Practice mode allows you to select wether or not the computer is to be idle or
    performing actions as if it would be in a Versus match. You can also manipulate the
    computer's actions while it is set to "stand", like changing the difficulty when set to
    "computer controlled AI" and using actions like:
    -----
    Using movement to close the distance between players,
    using defensive actions to avoid, block or recover from the player's attacks,
    using evasive actions to attempt to avoid the player,
    using offensive actions in attempt to deal damage to the player,
    using ranged Ki-attacks,
    using Ki-based actions,
    using Signature skills,
    using Supers and Ultimates,
    using Transformations/Fusions/Specials/Swithouts
    and activating Raging Soul.
    -----
    While in Practice mode you can tweak with the constant regeneration of Health, Ki, Spirit
    Stocks and the Fatigue gauge for both sides of the field. You can also set whether or not
    you can destroy the stage with Supers/Ultimates or make standard debris completely
    "indestructable".

    By pressing the Start button while in Practice mode, you will have these options available
    to help better your skills at the game:
    -----
    Resume,
    Moveset list,
    Demonstration settings,
    Opponent settings,
    AI settings,
    Replay settings,
    Status settings,
    Balance settings,
    Health/Spirit Stocks/Fatigue settings,
    Hud display,
    Training display,
    Command list On/Off,
    Command history On/Off,
    Command record On/Off,
    Reset starting positions,
    Character selection,
    Map selection,
    Restart
    and Quit to Main Menu.
    -----


    Now all i need is some supplementary text that goes into depth what each and every option do.

  5. #35
    Ascended Super Saiyan SSJ-Luffy's Avatar
    Join Date
    Jul 2010
    Location
    Gensokyo
    Posts
    929
    Quote Originally Posted by Zuumaester View Post
    @SSJ-Luffy.

    After watching your Melty Blood AA CC Demo and your spoilers i have come up with this:

    Spoiler:
    The Practice mode allows you to select wether or not the computer is to be idle or
    performing actions as if it would be in a Versus match. You can also manipulate the
    computer's actions while it is set to "stand", like changing the difficulty when set to
    "computer controlled AI" and using actions like:
    -----
    Using movement to close the distance between players,
    using defensive actions to avoid, block or recover from the player's attacks,
    using evasive actions to attempt to avoid the player,
    using offensive actions in attempt to deal damage to the player,
    using ranged Ki-attacks,
    using Ki-based actions,
    using Signature skills,
    using Supers and Ultimates,
    using Transformations/Fusions/Specials/Swithouts
    and activating Raging Soul.
    -----
    While in Practice mode you can tweak with the constant regeneration of Health, Ki, Spirit
    Stocks and the Fatigue gauge for both sides of the field. You can also set whether or not
    you can destroy the stage with Supers/Ultimates or make standard debris completely
    "indestructable".

    By pressing the Start button while in Practice mode, you will have these options available
    to help better your skills at the game:
    -----
    Resume,
    Moveset list,
    Demonstration settings,
    Opponent settings,
    AI settings,
    Replay settings,
    Status settings,
    Balance settings,
    Health/Spirit Stocks/Fatigue settings,
    Hud display,
    Training display,
    Command list On/Off,
    Command history On/Off,
    Command record On/Off,
    Reset starting positions,
    Character selection,
    Map selection,
    Restart
    and Quit to Main Menu.
    -----


    Now all i need is some supplementary text that goes into depth what each and every option do.
    Looks better now...

  6. #36
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    It's Christmas so i didn't bother too much with the text, i'll finish it tommorrow......

    Spoiler:
    Resume returns you back to the action of the Practice mode, or you could just hit the Start
    button anyway.

    Moveset list brings you to a three-page list that shows what Supers, Ultimates, Signatures,
    Physical attacks, Ki attacks and surplus stuff that you can do.

    Demonstration settings allows you to select what type of action you want to be demonstrated
    by the computer. You also get to see which buttons and/or directional inputs that you're
    required to press before you get to do them.

    Opponent settings lets you to issue orders to the computer's assigned character, which in
    turn can lead to having the computer do only specific actions that you issued, for example
    of using only Ultimates and a lot of other things.

    AI settings allows you to manipulate the difficulty of the Computer's character and/or
    whether or not you want to fight the AI in the Practice mode as if it were a Versus battle.

    Transformations On/Off lets you turn off and on Transformations and such for the computer.

    Replay settings

  7. #37
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    SSJ-Luffy!!! HALP!!! What exactly am i supposed to write in the sections that have a "minus" and what do they actually do?

    Spoiler:
    Resume,
    Moveset list,
    Demonstration settings,
    Opponent settings,
    AI settings,
    Transformations On/Off,
    Replay settings,
    Status settings,
    Balance settings,
    Health/Spirit Stocks/Fatigue settings,
    Hud display On/Off,
    Training display On/Off,
    Command list On/Off,
    Command history On/Off,
    Command record On/Off,
    Reset starting positions,
    Character selection,
    Map selection,
    Restart
    and Quit to Main Menu.
    -----
    A. Resume returns you back to the action of the Practice mode, or you could just hit the
    Start button anyway.

    B. Moveset list brings you to a three-page list that shows what Supers, Ultimates,
    Signatures, Physical attacks, Ki attacks and surplus stuff that you can do.

    C. Demonstration settings allows you to select what type of action you want to be
    demonstrated by the computer. You also get to see which buttons and/or directional inputs
    that you're required to press before you get to do them.

    D. Opponent settings lets you to issue orders to the computer's assigned character, which in
    turn can lead to having the computer do only specific actions that you issued, for example
    of using only Ultimates and a lot of other things.

    E. AI settings allows you to manipulate the difficulty of the Computer's character and/or
    whether or not you want to fight the AI in the Practice mode as if it were a Versus battle.

    F. Transformations On/Off lets you turn off and on Transformations and such for the
    computer.

    G. Replay settings-

    H. Status settings lets you tweak what ailments you or your opponent might have, thing such
    as Heavy stun, Guard break, Exhausted and other various effects.

    I. Balance settings lets you turn off/on Damage Scaling for the Practice mode and tweak
    damage output of you or your opponent's attacks as well as manipulate either player's
    "stats".

    J. The Health, Spirit Stocks and Fatigue settings allows you to select wether or not you
    want auto-refilling of such gauges to be active while you are battling in the Practice mode.
    you can also set a specified "regen-rate". Or you could just refill all of the stats just by
    pressing the Select button(note that in Practice mode, camera zoom in/out is disabled).

    L. Hud display On/Off can turn off and on both player's "Huds" for recreational purposes.

    O. Training display On/Off shows you how much damage and how many hits you are dealing to
    your opponent. It also counts how many Cancels you did in that combo as well as the highest
    damage ever inflicted in the Practice mode and what type of damage.

    M. The Command list-

    N. The Command history-

    T. Command Record-


    Q. Reset Starting positions resets both players to their original starting location on the
    map without restarting the Practice mode.

    R. Character selection returns you to the character selection screen, although this was
    self-explanatory.

    S. Map selection is also self-explanatory because it does send you to the map selection
    screen where you can choose your map to fight on.

    T. Restart.....restarts the Practice mode so that all of the destroyed objects on the chosen
    map are returned to their default locations intact.

    U. Quit to Main Menu just does that, no need to go further indepth.

  8. #38
    Ultra Super Saiyan
    Join Date
    Mar 2011
    Posts
    1,301
    You joined that Project age group yet?

  9. #39
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    Quote Originally Posted by Donie95 View Post
    You joined that Project age group yet?
    No i haven't joined any group yet because i don't know how to. Can you send a link of that group or can i join yours?
    Last edited by Zuumaester; 12-28-2011 at 02:57 PM.

  10. #40
    Fusion Saiyan Zuumaester's Avatar
    Join Date
    Jun 2011
    Location
    Sweden....somewhere
    Posts
    5,003
    Update:

    G. Replay settings allows you to rewind and watch what happened previously 5-20 seconds in the past.

    M. Command list On/Off once enabled, allows you to see what buttons and directional inputs you are pressing.

    N. Command history ON/Off once enabled, brings up a window that lets you see what you did before if you didn't catch it on the Command list.

    T. Command Record On/Off shows an extra window with an overview of total button presses and directionals.


    Did i do it correctly?

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
ESRB