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Thread: Regarding Skyrim patch issues.

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  1. #1
    Fusion Saiyan Zuumaester's Avatar
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    Regarding Skyrim patch issues.

    I think you know what i mean by making this thread. It's for keeping track of what issues Skyrim has(mostly for the PS3), and those that break the game.

    I guess you are already aware of the Skyrim 1.2 patch that Bethesda issued back a week or so, and many players, including me, is finding the game to be nearly "unplayable". The patch in question was supposed to fix things like: Serious lag, Savegame size, Freezes, Quest based content, Your spouse arriving dead at the marriage and amongst many other glitches, graphical issues.

    (from my experience with the game) Lag has been cut down but by only a "meager" chunk, and it still crops up after playing the game for 3 or more hours. Rebooting the PS3 solves this, but it gets worse every time.

    Savegame size, by the point of me updating my game, had been sliced down by a significant portion, but it still makes no sense why it is above 9.7 mb.

    The freezes(oh dear lord) have very much broken the game for me and is taking the fun out of the game. Today i experienced "6" freezes, two of which were random. Back before the patch i had only like 2 freezes and not in the same week. Freeze #3 happened when i was activating the "Skinning Rack" near the forge in Whiterun. Freeze #4 happened with at a later time, with me quicktraveling to Whiterun which caused it. Freeze #5 is the same story as Freeze #4 but with me running down the street after waiting 11 hours and it froze on me.

    The final freeze of today happened after i saved behind the smithy area and waiting 'til the time was 8:43 AM. Then i went to the front of the smithy and saved again, then waited for 1 hour and it........froze.


    Apparently magick resistances are gone in this patch.

    And backwards flying dragons. Personally i haven't encountered this yet but this was SO unnecessary Bethesda!

  2. #2
    Super Saiyan 2 Kokos's Avatar
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    According to a developer who worked on Fallout: New Vegas, this is not easy to fix.

    Reports of Skyrim players encountering severe lag, particularly on PlayStation 3, continue to roll in even after the most recent patch was said to resolve those issues. From what we know this stems from the increasingly large size of players' save game files, a problem that may take a big investment to fix.

    Obsidian Entertainment's Josh Sawyer offered up some thoughts on Skyrim's technical issues recently in response to questions he received on Formspring. Sawyer works as a project director at Obsidian, which developed Fallout: New Vegas using the same engine Bethesda used for its most recent game before Skyrim, Fallout 3. While Skyrim runs on a different set of technology, Sawyer does provide some insight into why the problem with lag hasn't been fixed more quickly and why the PS3 version has been especially troubled by it.

    "The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory," Sawyer wrote. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It's the same total amount of memory, but not as flexible for a developer to make use of."

    "As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool," he wrote in response to another question.

    Both Fallout 3 and New Vegas suffered from a similar issue as Skyrim, so this isn't the first time Sawyer or Bethesda have heard about it.

    The size of save games tends to become very large over time due to "bit differences." Sawyer explains these are used to keep track of anything that has been changed in the game, such as an enemy being killed or looted, and in large games like Fallout or Skyrim, these changes add up over time to number in the thousands -- and all of them have to be stored in your save file and then loaded when you play the game.

    Asked why something like this hadn't already been resolved, Sawyer described it as "an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances" on the game disc.

    "It's not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int," he continued. "We're talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works."

    Keep in mind these response were authored in November, before the latest patch was announced, not to mention the fact that Sawyer doesn't work for Bethesda.

    The patch Skyrim received on all three platforms last week didn't work as intended -- users continued to report sometimes-crippling lag in addition to new problems like backwards-flying dragons and resistances being ignored. Bethesda has since said it plans to have a patch out this week to address those two new problems, while some users have found that frequently restarting the game or disabling autosaves can improve performance.

    "We all know this is a huge game, and everyone has a different experience," a message from Bethesda stated last week. "We'll continue to do everything we can to make the game better and better for as many people as possible every day. We've also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this."
    http://www.1up.com/news/fallout-new-...ins-skyrim-lag

    More recently though, the developers of The Elder Scrolls V: Skyrim say he's wrong.

    Bethesda has responded to Fallout: New Vegas lead developer Joshua E.Sawyer's technical analysis of Skyrim's lag issues, claiming that his comments "don't reflect how the current tech works."

    Last week, while answering questions on Formspring, Obsidian's Joshua E. Sawyer took a stab at diagnosing Skyrim's severe lag issues. He posited that the game's lag and microstuttering, which is most obvious in the PS3 version, is an engine issue, and claimed that New Vegas had exactly the same problem. Pete Hines, Bethesda's VP of PR and Marketing, reckons Sawyer doesn't know what he's talking about.

    When asked about Sawyer's comments on twitter, Hines responded: "Josh Sawyer did not work on Skyrim nor this engine and his comments don't reflect how the current tech works."

    While Fallout: New Vegas used the aging Gamebryo engine, Skyrim uses Bethesda's new Creation Engine.

    When asked if Sawyer's claims "scare" Bethesda, Hines responded in the negative. "No, it isn't true," he said. He brings up issues we solved long ago."

    Bethesda claims the recently released 1.2 patch has "fixed the long-term play issues for most PS3 users" but also admits that "this is not the case for some." It's promised another patch to increase game stability and fix the problems introduced by the last patch. I must admit, watching the people at Bethesda trying to fix bugs in their games is hilarious. It's like watching a man trying to arm wrestle a swarm of bees.
    http://www.escapistmagazine.com/news...kyrims-PS3-Lag

    I wonder how this will end.

  3. #3
    Super Saiyan 2 Zienzo's Avatar
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    Funny thing is that I really haven't had any issues with the game at all... The only glitches I ever encountered were the corpse-marriage glitch and the size file bogging down the system and that was before the patch.



  4. #4
    Fusion Saiyan Zuumaester's Avatar
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    Quote Originally Posted by Zienzo View Post
    Funny thing is that I really haven't had any issues with the game at all... The only glitches I ever encountered were the corpse-marriage glitch and the size file bogging down the system and that was before the patch.
    Nevertheless my game froze again today and i think of disabling autosave entirely.

  5. #5
    False Super Saiyan Kaon's Avatar
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    That really does suck, it does seem the PS3 has suffered the most from these bugs on Skyrim. I have mine on the Xbox and although I have had the odd bugs here and there myself, no where near as bad on what's been happening to a lot of other people. Mine are quests in the MISC section staying there when I have already completed them. Not all of them does this, but still some do and that's enough to bug you after a while. Also Skyrim has crashed for my three times now, but it hasn't in the last 2 weeks for me. I have been playing it non-stop everyday since 11/11/11, and I've only just gained enough willpower to pull myself off it. Five years waiting for this game was really worth it for me. Sometimes the framerates will go haywire on me, but I discovered that there's always a reason for when that happens for me. Like the last time that happened, for some strange reason, one of those Giant Frostbite Spiders was suck in a small cave tunnel just before you enter the big cave room where you were supposed to slay it. God knows why it was in such a small area, but for some odd reason it just made my framerate drop really bad, once I killed it, it teleported back to the room you were supposed to bump into it in, but it was a corpse since I already killed it.

    Bethesda will fix these bugs really soon, they've always been greate at responding to feedback like this and trying to get it fixed and release the patch as soon as possible. I mean, they released a patch on like the second week of Skyrim's release, it fixed some, caused some, but at least they're getting on with it and trying.
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  6. #6
    Fusion Saiyan Zuumaester's Avatar
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    Quote Originally Posted by Kaon View Post
    That really does suck, it does seem the PS3 has suffered the most from these bugs on Skyrim. I have mine on the Xbox and although I have had the odd bugs here and there myself, no where near as bad on what's been happening to a lot of other people. Mine are quests in the MISC section staying there when I have already completed them.

    I know what you're talking about. I have two quests, one that requires me to kill the bandit leader in some "rivercave" just above Riften near a Legion camp, but i've been there and killed EVERYTHING over four times and he's still not there! Oh and i have climbed the seemingly "unclimbable" waterfall and reached a Falmer infested cave which a huge casm. The second quest that won't be completed is the one with the Warped Soul Gems, Arniel Gane won't even speak to me anymore(forever alone).

    Also Skyrim has crashed for my three times now, but it hasn't in the last 2 weeks for me. I have been playing it non-stop everyday since 11/11/11, and I've only just gained enough willpower to pull myself off it. Five years waiting for this game was really worth it for me. Sometimes the framerates will go haywire on me, but I discovered that there's always a reason for when that happens for me.

    The patch made it worse instead of better. I had to get rid off any resistance increasing gear since they don't work anymore.

    Bethesda will fix these bugs really soon, they've always been greate at responding to feedback like this and trying to get it fixed and release the patch as soon as possible. I mean, they released a patch on like the second week of Skyrim's release, it fixed some, caused some, but at least they're getting on with it and trying.
    One more thing, in my house in Whiterun i can "no longer" interact with the bookcase behind the stairs(the one with Alchemy lab). I was just placing books there and then i picked them all up. Suddenly after accidentally double/triplepressing the X(A for 360 users) button there was a massive LAA-AG-AAAAG, and ever since then even if i save/load i can NOT interact with that particular bookcase any longer.

  7. #7
    Super Saiyan 2 Zienzo's Avatar
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    I've not had my game freeze at all and I've been playing excessively every day as well. I've got about 300 hours racked up and I've never had any issues at all...



  8. #8
    False Super Saiyan Kaon's Avatar
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    Quote Originally Posted by Zienzo View Post
    I've not had my game freeze at all and I've been playing excessively every day as well. I've got about 300 hours racked up and I've never had any issues at all...
    I guess some of us are just lucky then, eh?
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  9. #9
    Fusion Saiyan Zuumaester's Avatar
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    Quote Originally Posted by Zienzo View Post
    I've not had my game freeze at all and I've been playing excessively every day as well. I've got about 300 hours racked up and I've never had any issues at all...
    Could it be that your PS3 is one of the newer version?

  10. #10
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    Why would you even get a Bethesda game on Ps3 unless that was your only system? They have a history for being inferior versions all generation.
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