immortaldogskull
11-29-2009, 07:42 PM
this is what i would like to see in raging blast 2
the destructible evironmets need to be more realistic in the game when something
is destroyed it falls apart and then it disappears thats not real to
me the building neds to fall apart realisticly bit by bit piece by piece
there should be rubble left behind also when somebody throws their opponent
in to a wall and thay get stuck the player should have the option to
knock their opponent through the building or wall with a puch or a power blast
aslo if the opponent is stuck instead of him pulling himsellf out the
area around him should fall apart and he should fall to the ground but
if his opponent doesn't attack him he should just pull him self out by
spinning the d pad
there should allso be a cinematic crash moment in the game where the
opponent gets knock into a part of the stage and and gets buried
under ground or under rubble and blasts his way out in a superheroic fashion
just like in all the dragon ball story lines
and the stages should react to the character movements when their
flying low to the ground they shuold kick up dust
allso in dragon ball z characters have the ability to lift lodge mont size
objects with
their kai and throw them at their enemies and there enemies or opponent would either
stop it whith there bare hands or hit it with a kai blast please put that in the
game to
the destructible evironmets need to be more realistic in the game when something
is destroyed it falls apart and then it disappears thats not real to
me the building neds to fall apart realisticly bit by bit piece by piece
there should be rubble left behind also when somebody throws their opponent
in to a wall and thay get stuck the player should have the option to
knock their opponent through the building or wall with a puch or a power blast
aslo if the opponent is stuck instead of him pulling himsellf out the
area around him should fall apart and he should fall to the ground but
if his opponent doesn't attack him he should just pull him self out by
spinning the d pad
there should allso be a cinematic crash moment in the game where the
opponent gets knock into a part of the stage and and gets buried
under ground or under rubble and blasts his way out in a superheroic fashion
just like in all the dragon ball story lines
and the stages should react to the character movements when their
flying low to the ground they shuold kick up dust
allso in dragon ball z characters have the ability to lift lodge mont size
objects with
their kai and throw them at their enemies and there enemies or opponent would either
stop it whith there bare hands or hit it with a kai blast please put that in the
game to