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Kokos
06-12-2010, 08:59 PM
Hello

I was wondering what you guys think of the story mode in DBZ games.
Personally, I'm getting a bit tired of reliving the series over and over. I would like to see a new approach to the story mode. Perhaps something not (much) related to the actual storyline. Though I don't have any ideas right now unfortunately.

What do you think? Would you also like something new or do you prefer the usual approach?

Frieza_Soldier
06-12-2010, 09:01 PM
Personally:

Budokai 2 / 3 and Tenkaichi 2 had the most fun storymode

Kokos
06-12-2010, 09:05 PM
Personally:

Budokai 2 / 3 and Tenkaichi 2 had the most fun storymode



Mine were Budokai 1 (because of the epic cutscenes and atmosphere) and Tenkaichi 2 (because of how complete it was).

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Budokai 3 was also fun. Budokai 2 was pretty cool, I liked how it was a bit more different.

I'm not saying the story modes of the other games were bad but they weren't very special IMO.

MysticGospel
06-12-2010, 09:08 PM
I liked BT3/RB's approach to story mode in which the story unfolds as you fight and then a cutscene is shown to advance the story, though they didn't perfect it.

I think that all cutscenes should be cutscenes, the music should change after certain cutscenes and that you and your opponent should get an advantage or a disadvantage depending on what happens (Goku becomes weaker when he fights #19, Goku gets stronger when he turns SSJ against Freiza). Maybe they can find a way to add an overworld like in B3 and BT2 and make overworld change depending on the story like controlling Gohan in Dying Namek when he thinks that Goku's dead, or controlling Gohan and Krillin when they go back to Goku when he fights Oozaru Vegeta and seeing the power ball.

Basically, I think they should find a way to pull us into the story and BT3/RB's approach I think is on the right track but it needs improvements.

Frieza_Soldier
06-12-2010, 09:25 PM
Raging blast also was also disappointing me with the same song OVER and over.

MysticGospel
06-12-2010, 09:29 PM
One thing I didn't like about RB's story mode was that it didn't seem like they made much of an effort to play music that fit the mood of the fight and they didn't change the music when something happened like in BT3.

Kokos
06-12-2010, 09:32 PM
Yep, that's why I used custom soundtracks, made it better for me.

BardockRulez
06-12-2010, 09:52 PM
The soundtracks for Bt3 and RB sucked on a whole other level. IMO,I would've stuck with the music from Bt2 or the Budokai series.

Glad the 360 allows Custom Soundtracks.

And is it me,or should the CPU be a little bit challenging,'cause I thought it was too easy(I play on Very Hard mode,and I beat my opponents in less than 1 minute).

Frieza_Soldier
06-12-2010, 10:23 PM
The soundtracks for Bt3 and RB sucked on a whole other level. IMO,I would've stuck with the music from Bt2 or the Budokai series.

Glad the 360 allows Custom Soundtracks.

And is it me,or should the CPU be a little bit challenging,'cause I thought it was too easy(I play on Very Hard mode,and I beat my opponents in less than 1 minute).



Agreed, the difficulty barley even changes in story.

I haven't listened to RB's Track for a lone time. I just play tracks from Faulconer or other anime Ost.

BardockRulez
06-12-2010, 10:26 PM
I listen to music from Dbz Budokai 1,2, and 3.

Frieza_Soldier
06-12-2010, 10:30 PM
I listen to music from Dbz Budokai 1,2, and 3.

Warrior from unkownland

Wild Soul

Ultimatum

All the way.

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lol I played the Pokemon battle field theme in the Kid buu fight vs Vegeta getting beat up and during the "Full Nelson Beam cannon"

http://www.youtube.com/watch?v=o6nUHv3DgaQÂ*

Kokos
06-12-2010, 10:32 PM
lol I played the Pokemon battle field theme in the Kid buu fight vs Vegeta getting beat up and during the "Full Nelson Beam cannon"http://www.youtube.com/watch?v=o6nUHv3DgaQÂ*



Lol that's just awesome. =P

BardockRulez
06-12-2010, 10:43 PM
When ever I'm on Namek fighting someone,I always listen to the Namek Stage song in Budokai 1(imo,it's the greatest song in the Budokai Series).

Â* (http://www.youtube.com/watch?v=QiE6ssOyQPg&feature=related)

Kokos
06-12-2010, 11:20 PM
I liked using the "A lot of Ki" track from Budokai 1 for the Captain Ginyu vs Goku battle

http://www.youtube.com/watch?v=Klx9aYsGUxg

Ironically this was played in the same battle in Budokai 1

I also used the "Spirit Bomb" track from Budokai 1 for the cutscene with the Super Spirit Bomb.

http://www.youtube.com/watch?v=MMYVw7SQfzA


It was so epic.

Ryuku
06-13-2010, 01:10 AM
90% of all cut scenes sucked. This is what cut scene should look like:

http://www.youtube.com/watch?v=lJACge8QXoY

Skip to 6:30. In RB, you could barely hear the voices because the background music was louder, and it was not epic in the least bit...even BT3 had better cut scenes. There were a couple nice ones though, like piccolo saving gohan, the spirit bomb against freiza ect...

GF9000000Returns
06-13-2010, 01:18 AM
I liked BT3/RB's approach to story mode in which the story unfolds as you fight and then a cutscene is shown to advance the story, though they didn't perfect it.

I think that all cutscenes should be cutscenes, the music should change after certain cutscenes and that you and your opponent should get an advantage or a disadvantage depending on what happens (Goku becomes weaker when he fights #19, Goku gets stronger when he turns SSJ against Freiza). Maybe they can find a way to add an overworld like in B3 and BT2 and make overworld change depending on the story like controlling Gohan in Dying Namek when he thinks that Goku's dead, or controlling Gohan and Krillin when they go back to Goku when he fights Oozaru Vegeta and seeing the power ball.

Basically, I think they should find a way to pull us into the story and BT3/RB's approach I think is on the right track but it needs improvements.



But too bad RB2 ain't doing cutscenes.

MysticGospel
06-13-2010, 01:40 AM
Not in battle at least.

ssjgohan2009
06-13-2010, 06:27 AM
what game are you palying then raging blast not paly the sowm son vegeta ssj3 hsi them frieza hsi theme heres 3 good raging blas theme how can any one say there theme suck

http://www.youtube.com/watch?v=kMXlNhNW85g

http://www.youtube.com/watch?v=ycuOdvAfReo

http://www.youtube.com/watch?v=LwMRIK6Abeg

there 3 snoq are the ebst in raging blast how can any say they suck

Â*

BrolyJustSSJ
06-13-2010, 07:52 AM
Story mode in Raging Blast was fine, I liked it. It could have been better. I think Budokai 1 had the best story mode and I hope in RB3 the entire story mode will be sweet cutcences from battle to battle. That would be fuckin sick!

ssjgohan2009
06-13-2010, 05:39 PM
Â*there will ebÂ* cut seen in raging blast 2 story made theÂ* page said way back that the cut will hlep tell story made they jsut wnat have cut seen donig fight like they did t3 wherne you fight the cut senteh figth the cut the fgith end that battle it be beeter this way

Stevenator
06-14-2010, 08:51 AM
The reason why people don't like the story mode (my opinion) is not because it's the same old Saiyan saga to Buu saga storyline in every game, it's because the presentation sucks!

Crap music, plot holes, fake cut scenes, poor dialogue and no real objectives. They should add objectives to let you advance the stage like they did with Budokai 3. For example, defeat cell with father-son Kamehameha.

I'm calling it, it's gonna suck but they decided to remove their FAKE cut scenes so it may be better.

There's 2 possible reason why the cut scenes are not cut-scenes:

1. Budget and time

2. Spike has crap animators, need to hire better ones.

Kokos
06-14-2010, 09:26 AM
The reason why people don't like the story mode (my opinion) is not because it's the same old Saiyan saga to Buu saga storyline in every game, it's because the presentation sucks!

Crap music, plot holes, fake cut scenes, poor dialogue and no real objectives. They should add objectives to let you advance the stage like they did with Budokai 3. For example, defeat cell with father-son Kamehameha.

I'm calling it, it's gonna suck but they decided to remove their FAKE cut scenes so it may be better.

There's 2 possible reason why the cut scenes are not cut-scenes:

1. Budget and time

2. Spike has crap animators, need to hire better ones.



Well I have to agree with you. Like I already said I think we need a different approach to exploring the lore of DBZ.

Frieza_Soldier
06-14-2010, 09:04 PM
90% of all cut scenes sucked. This is what cut scene should look like:

http://www.youtube.com/watch?v=lJACge8QXoY

Skip to 6:30. In RB, you could barely hear the voices because the background music was louder, and it was not epic in the least bit...even BT3 had better cut scenes. There were a couple nice ones though, like piccolo saving gohan, the spirit bomb against freiza ect...

The ONLY good scenes on RB were the Piccolo saving Gohan and the Cell slapping Vegeta, the rest were trash

Kokos
06-14-2010, 09:06 PM
The ONLY good scenes on RB were the Piccolo saving Gohan and the Cell slapping Vegeta, the rest were trash

It makes me wonder, how come those cutscenes are clearly much better than the other ones?

ssjjmysticboy
06-14-2010, 09:10 PM
Well, I don't play Dragonball games the story. But if they should do anything, they should have individual story lines, that way we could get to know the characters more. They could add stuff we've never seen before like how did Yamcha get his scar or what were the missions Vegeta, Nappa, and Raditz go on before coming to earth.

Kokos
06-14-2010, 09:13 PM
Well, I don't play Dragonball games the story. But if they should do anything, they should have individual story lines, that way we could get to know the characters more. They could add stuff we've never seen before like how did Yamcha get his scar or what were the missions Vegeta, Nappa, and Raditz go on before coming to earth.

Good idea! I think that would be a good way to explore the Dragon Ball lore in a different way.

MysticGospel
06-14-2010, 09:19 PM
I think Spike needs to learn how to animate their models better so the facial reactions look more natural instead of pasted on.

Frieza_Soldier
06-14-2010, 09:32 PM
I think Spike needs to learn how to animate their models better so the facial reactions look more natural instead of pasted on.

Raging blast's animation Sucks actually, the models are stiff and don't have Any REAL emotion, At least in Burst Limit small things like Their eyes popping out when they get hit helped.

MysticGospel
06-14-2010, 09:38 PM
Raging blast's animation Sucks actually, the models are stiff and don't have Any REAL emotion, At least in Burst Limit small things like Their eyes popping out when they get hit helped.

Exactly, the models lack motion, and their facial expressions look pasted on.

ssjgohan2009
07-12-2010, 06:34 AM
yees dotn ever pop out in the show burst limit suckÂ* not one thing but stage effact look real tha rest look fake raging blast had good looks they dont look pasted on to meÂ* the last thing we nee is for raging blast to turn in toÂ* thatÂ*bad looknig burst lmit they eyes dont go witti whwen geting punch burst lmit msis that up b2 sotry made sucks you beat some one then you have to re vs them if you vs them liek4 mroe tiem that jsut dum lot stoy m be fly aorund like t2Â*Â*

ssjgohan2009
07-12-2010, 06:37 AM
Â*Yamcha get themÂ*Â* so he wood look like goku i read about it long ago

TreloBifteki
07-12-2010, 02:27 PM
as long as the story mode is not like BT3 i dont care.. i hated bt3 story mode i finished it in 2 hours and it didnt include really important fights. . they had like this huge character roster and told the story terrible! however if this game has the story mode of BT2 then hell yeah! i mean what other game could possibly get you more into the anime? flying to your destination and telling the story with 100% accuracy? bt2 story mode was something to be remembered and i really hope that they don't screw up the rb2 story mode because so far the game looks really tight

GF9000000Returns
07-12-2010, 02:43 PM
as long as the story mode is not like BT3 i dont care.. i hated bt3 story mode i finished it in 2 hours and it didnt include really important fights. . they had like this huge character roster and told the story terrible! however if this game has the story mode of BT2 then hell yeah! i mean what other game could possibly get you more into the anime? flying to your destination and telling the story with 100% accuracy? bt2 story mode was something to be remembered and i really hope that they don't screw up the rb2 story mode because so far the game looks really tight

Took the words right outta my mouth. BT2's a RB1's story mode took me 2 months to beat it. While BT3 took.... a few days.

MysticGospel
07-12-2010, 03:24 PM
as long as the story mode is not like BT3 i dont care.. i hated bt3 story mode i finished it in 2 hours and it didnt include really important fights. . they had like this huge character roster and told the story terrible! however if this game has the story mode of BT2 then hell yeah! i mean what other game could possibly get you more into the anime? flying to your destination and telling the story with 100% accuracy? bt2 story mode was something to be remembered and i really hope that they don't screw up the rb2 story mode because so far the game looks really tight

So BT3's story mode sucks only because of the lack of fights? I prefer BT3's far more than BT2's, in BT3, it actually felt like you were in the show acting out whatever fight you were playing. Having the characters talk to each other, having spectators talk, transforming when it was appropriate, the music changing when something major happens and you or your opponent being stronger or weaker depending on the fight and the situation. Like Goku being insanely weak against #19, Majin Buu constantly regenerating his health, Cell and his Cell Jrs being easy to beat when Gohan turned SSJ2.

BT2's story mode just crammed as many fights as possible (which even made movies take a long time to beat), and added an overworld map which was basically there to go to one fight to the other. Plus, I don't remember a lot of fights if any taking place in a snowy city.

Eback91
07-12-2010, 04:15 PM
So BT3's story mode sucks only because of the lack of fights? I prefer BT3's far more than BT2's, in BT3, it actually felt like you were in the show acting out whatever fight you were playing. Having the characters talk to each other, having spectators talk, transforming when it was appropriate, the music changing when something major happens and you or your opponent being stronger or weaker depending on the fight and the situation. Like Goku being insanely weak against #19, Majin Buu constantly regenerating his health, Cell and his Cell Jrs being easy to beat when Gohan turned SSJ2.

BT2's story mode just crammed as many fights as possible (which even made movies take a long time to beat), and added an overworld map which was basically there to go to one fight to the other. Plus, I don't remember a lot of fights if any taking place in a snowy city.



Having characters and spectators talk was a cool addition. And on the music, there was only like 2-3 decent songs, so the song changes to me didn't really matter, but I get what you're saying on that.

I liked the BT2's story mode because in seemed to explain the most things to me(similar to B1) and I didn't mind all the fights. True the flying was not needed, but it was still neat being a character like Goku and having Piccolo follow you to fight Radditz. Plus the soundtrack was fantastic. And BT3 may have cut a lot of unneccasary fights, but it excluded a few important ones as well(Gohan vs Super Buu being an ex.)

ProjectLDV
07-12-2010, 04:18 PM
Here's my opinion. Erase story mode & use the space to work on animations, the combat system, destruction & special effects. I know the story. I know the events. I know the lines. I don't care anymore, I haven't care for years. Seeing a stiff Goku turn SSJ just botches the anime in my opinion. If we must grind to unlock characters toss in a Tekken 6 arcade mode where we fight 10 characters & be done with it.

God. & before anyone yelps like an injured puppy about re-playability. Bare in mind that if the actual core combat is good, it could lead to the game being played competitively which is all the re-playability you need.

Eback91
07-12-2010, 04:23 PM
Here's my opinion. Erase story mode & use the space to work on animations, the combat system, destruction & special effects. I know the story. I know the events. I know the lines. I don't care anymore, I haven't care for years. Seeing a stiff Goku turn SSJ just botches the anime in my opinion. If we must grind to unlock characters toss in a Tekken 6 arcade mode where we fight 10 characters & be done with it.

God. & before anyone yelps like an injured puppy about re-playability. Bare in mind that if the actual core combat is good, it could lead to the game being played competitively which is all the re-playability you need.



I sort of agree with you. Maybe they could have a little what-if story though? It would be better than having to repeat an Arcade type mode for characters or unlockables.

BardockRulez
07-12-2010, 04:42 PM
Dbz games should have an original storyline using the playable characters,like in the Shin Bdokai series.

TreloBifteki
07-12-2010, 04:46 PM
isn't gotenks vs super buu important for example? and why have 100+ characters and use 20 for the story!?

MysticGospel
07-12-2010, 05:19 PM
isn't gotenks vs super buu important for example? and why have 100+ characters and use 20 for the story!?

I'm going to say to save space or something, though it's still inexcusable to exclude a huge amount of important fight.

MysticGospel
07-12-2010, 05:21 PM
I think that story mode should just be scrapped until we can get a quality story mode. Then the extra time can go to things like gameplay, and maybe even some extra roster additions.

Eback91
07-12-2010, 05:26 PM
I think that story mode should just be scrapped until we can get a quality story mode. Then the extra time can go to things like gameplay, and maybe even some extra roster additions.


So like what LDV said. I still think there should be a small what-if story mode at least.

MysticGospel
07-12-2010, 05:30 PM
So like what LDV said. I still think there should be a small what-if story mode at least.

I think that some kind of story mode is needed for what-ifs to be in because it would feel out of place without one, idk, maybe an arcade mode or something would be sufficient.

Eback91
07-12-2010, 05:38 PM
I think that some kind of story mode is needed for what-ifs to be in because it would feel out of place without one, idk, maybe an arcade mode or something would be sufficient.

Maybe the final battle of arcade mode would have a story battle. Like lets say you use Goku, you fight Vegeta, or you use SSJ Goku, you fight Frieza(I think Another Road did this, not sure) and that battle could have a cutscene(it'll prolly be **** though). And then when you unlock a what-if character, they have there own what-if story battle at the end.

MysticGospel
07-12-2010, 05:57 PM
Maybe the final battle of arcade mode would have a story battle. Like lets say you use Goku, you fight Vegeta, or you use SSJ Goku, you fight Frieza(I think Another Road did this, not sure) and that battle could have a cutscene(it'll prolly be **** though). And then when you unlock a what-if character, they have there own what-if story battle at the end.

That could work.

ssjgohan2009
07-12-2010, 07:22 PM
no way story made need to stay it be dum not to have it and cut seen are in jsut not doing fights transform will be in cut seen are part transforms what wood be the piointÂ* if all the charater unlike rightÂ* that be dum not fun that way story made need to stay so we can un like them no no arcade made that wand dum ni sni budokai sotry made is the ebst i dont think acade wood eb cool story made need to stroy over acade made then there tlaknig and cut seen and good sotry and what ifs

LowFist
07-12-2010, 07:25 PM
no way story made need to stay it be dum not to have it and cut seen are in jsut not doing fights transform will be in cut seen are part transforms what wood be the piointÂ* if all the charater unlike rightÂ* that be dum not fun that way story made need to stay so we can un like them no no arcade made that wand dum ni sni budokai sotry made is the ebst i dont think acade wood eb cool story made need to stroy over acade made then there tlaknig and cut seen and good sotry and what ifs

Gohan that whole story in arcade isn't a half bad idea. They wouldn't even need to have cut scenes. Just pairing the character you play as with their rival or something is actually a pretty cool idea.

ssjgohan2009
07-12-2010, 07:25 PM
no not smal waht ifÂ* i like hwo raging blast had 25 what if batltes dotn took that wya make up to 40 i dotn care dbz games need cut scenes that beÂ* dum not ot have story made his to story adme cna be had but story made need to stya lnog what ifs need to notÂ*shorts one liek tenkaichi 3 that sucked cut sene are needÂ* okso is story made and lnog lnog what ifs not shrot one that way cant stand that i wood spt get dbz games if that happen story mase needs to stayÂ* or eb sin budokaiÂ* where w ehad no tlaknig no cut seen thatÂ* sucked so what said need to stay toking sotry made cut seen out tlaking out lnog what ifs otu wood be gonig to far they wood lsoe em as dbz fan did that this not th 1990 where that wood work thsi 2010 story made need to stay cut seen tlaknig lnog what if s need toÂ* stay we dont need this to trun in to mrotla kmabot that what it be if they took all that out

Frieza_Soldier
07-13-2010, 10:42 PM
It makes me wonder, how come those cutscenes are clearly much better than the other ones?

because they were animated better then the others. They were able to mimic the specific scenes, (crap to Budokai 1) but decent.

Frieza_Soldier
07-13-2010, 10:51 PM
Gohan that whole story in arcade isn't a half bad idea. They wouldn't even need to have cut scenes. Just pairing the character you play as with their rival or something is actually a pretty cool idea.

An Arcade storymode could Work with a Prologue and Ending like in Tekken, drawings would be better then cheap cut scenes

LightningD
08-04-2010, 03:57 AM
Not only do these Developers need to elaborate further with the Storymode, with detailed Cutscenes, expression on the Characters faces reacting to a situation along with their voices that reflect their feelings, & Music that goes together with the scene, they need to further elaborate on the What-If Scenarios, which are hardly ever well presented, & always explained to the bare minimum.