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MysticGospel
06-03-2010, 12:23 PM
Aside from the few annoying items in RB, another issue that I find with RB's customization system is a couple of well, not exploits exactly, but something that I think is sort of cheap which involves characters with transformations.

When you customize a character and give one form for example both the health increases and the item that starts you off at max power, you can then transform and keep the benefits. This basically gives characters who can transform an advantage when it comes to customization, becasue you are able to give one form nothing but things that you need and then give your transformation(s) whatever you want without having to worry about leaving space for the health increases and other things, while players who use characters who can't transform have to find a way to put everything into one setup.



Now I like the idea of the current customization setup, because it gives you the ability to specialize forms and it allows you to be more creative, but this is still an issue, so I've though of the following solutions:



For the health "exploit:"


1. The health increases do not carry over through forms unless the item in the previous form is in the next form. Maybe this could also work by giving transformations health increases, and you actually recovering health from a transformation, but it would only work if your next form has a higher health item than your previous form. (ex: Base has health up S, SSJ has health up M=+1 health bar on transformation. Base has health up S, SSJ has health up S=no recovery.) And the effects would not carry over if you decide to transform again unless you have the same item(s).

2. The health item is automatically put in each form when added to one. This would make the more equal to those who can't transform.




For the max power+transformation "exploit:"

Transformations cancel max power mode (both transforming and reverting back to base). This would prevent people from taking advantage of that with transformations.

GreatOX
06-04-2010, 05:49 AM
I think a better idea with the health is to do what dimps did, that is to let you be able to choose the amount of health you start out with before battle, but also make an item that recovers your health a bit when you transform. (would only work once during battle)

MysticGospel
06-04-2010, 04:59 PM
That would be a pretty good idea as well, though it gets rid of some of the more natural health advantages and disadvantages like Broly's or Nappa's or Chaotzu's and Guldo's.

Frieza_Soldier
09-22-2010, 11:29 PM
They should bring Back Z-Shop and Leveling up from Bt2. For more replay value.

TheDevilsCorpse
09-22-2010, 11:35 PM
That would be a pretty good idea as well, though it gets rid of some of the more natural health advantages and disadvantages like Broly's or Nappa's or Chaotzu's and Guldo's.

It's an option, you wouldn't HAVE to use it. It would be nice for those who want it...like me.

jokerjr
09-22-2010, 11:37 PM
Â*customizing on rb1Â*makes me Â*feel like i'm playing tetris

Frieza_Soldier
09-22-2010, 11:41 PM
customizing on rb1Â*makes me Â*feel like i'm playing tetris

they should Go Back to Bt3's where you had stuff like:

"Hatred of Saiyans" only for villains and boosts whatever.

jokerjr
09-22-2010, 11:57 PM
they should Go Back to Bt3's where you had stuff like:

"Hatred of Saiyans" only for villains and boosts whatever.



i want this game to introduce us to a new way of cutomization

BardockRulez
09-22-2010, 11:59 PM
Same here,I hate the customization of RB and RB2.

jokerjr
09-23-2010, 12:07 AM
Same here,I hate the customization of RB and RB2.

i hope they don't do the same kinda customization system as they did in rb1 cause that would piss me off

ssjgohan2009
09-23-2010, 12:33 AM
way do you hate the customizationÂ*Â* rb1 customization fix so there no need for clonesÂ*Â* tenkaichiÂ*Â*customizationÂ* dos not lot had moves on to charaters soÂ* they hadÂ* clones in we dont need the clones back soÂ* backÂ* now the budokai customization wood work it lots you had moves

Â*and bardock how can you hate rb2 customization we have not seen it

Kokos
09-23-2010, 12:50 AM
Wow... that's the first time I've seen ssjgohan2009 type a correct phrase. I never thought I would see the day.

Â*

Anyway I wouldn't mind Tenkaichi 2's sytem.

BardockRulez
09-23-2010, 12:52 AM
Wow... that's the first time I've seen ssjgohan2009 type a correct phrase. I never thought I would see the day.

Â*

Anyway I wouldn't mind Tenkaichi 2's sytem.



This isÂ*my second.And I agree,I'd love to see Tenkaichi 2's customization return.

Frieza_Soldier
09-23-2010, 12:56 AM
way do you hate the customizationÂ*Â* rb1 customization fix so there no need for clonesÂ*Â* tenkaichiÂ*Â*customizationÂ* dos not lot had moves on to charaters soÂ* they hadÂ* clones in we dont need the clones back soÂ* backÂ* now the budokai customization wood work it lots you had moves

Â*and bardock how can you hate rb2 customization we have not seen it



The item system is tedious and not very fun.

It's not the customization that makes characters clones noob, it's the item system that sucks.

MysticGospel
09-23-2010, 12:57 AM
It's an option, you wouldn't HAVE to use it. It would be nice for those who want it...like me.

But if it's there then the natural health and disadvantages would disappear, because everybody's health out start out as even.

Also, it takes away a factor in customization, which I wouldn't like.

Frieza_Soldier
09-23-2010, 01:01 AM
Wow... that's the first time I've seen ssjgohan2009 type a correct phrase. I never thought I would see the day.

Â*

Anyway I wouldn't mind Tenkaichi 2's sytem.



Just because it's correct doesn't meant it's true. (he may have typed something readable but it's still not true)

I want Items to work in storymode too like in BT2 at least then the fights won't be broken

BardockRulez
09-23-2010, 01:08 AM
Just because it's correct doesn't meant it's true. (he may have typed something readable but it's still not true)

I want Items to work in storymode too like in BT2 at least then the fights won't be broken



Almost everything he says isn't true.But I agree with you.

TheDevilsCorpse
09-23-2010, 01:09 AM
But if it's there then the natural health and disadvantages would disappear, because everybody's health out start out as even.

Also, it takes away a factor in customization, which I wouldn't like.



We've had this debate before, and we're going to get into tiers and all the other crap I don't want to talk about. I really don't care about the disadvantages and advantages of a preset health bar, because I don't fight competitively with RB like games. Spike's games just aren't competitive game material.

The only customizing I do to my characters, besides Supers, is give them max health, add halos/auras/lightning/sturdy clothes. Supers do too much damage and fights are to short IMO, so I max the health out to make them last longer. Simply allowing me to set the health to whatever I want on the character select screen like in the Budokai series would be the best way to implement a health customization feature IMO.

If I wanted to start a fight as SS2 Gohan with only one health bar as if I was on my last leg in the fight and see if I could beat a max health Super Perfect Cell, I could do it. With the current customization system, you are forced to have a base amount of health and only add bars too it, but what if I want to take them away? If you want a natural advantage or disadvantage for the character to remain, then don't max out your Chaozu's health when fighting with him. The point is the system allows total freedom.

Kokos
09-23-2010, 01:15 AM
The only customizing I do to my characters, besides Supers, is give them max health, add halos/auras/lightning/sturdy clothes. Supers do too much damage and fights are to short IMO, so I max the health out to make them last longer. Simply allowing me to set the health to whatever I want on the character select screen like in the Budokai series would be the best way to implement a health customization feature IMO.

I do the same thing as well and I also max defense. I disliked how it was so tedious in BT3 to give your characters the highest defense and amount of health bars. Luckily it was easy in BT1, BT2 and RB.

I hope that we get to turn off transformations, I really missed that feature in RB1.

MysticGospel
09-23-2010, 01:25 AM
We've had this debate before, and we're going to get into tiers and all the other crap I don't want to talk about. I really don't care about the disadvantages and advantages of a preset health bar, because I don't fight competitively with RB like games. Spike's games just aren't competitive game material.

The only customizing I do to my characters, besides Supers, is give them max health, add halos/auras/lightning/sturdy clothes. Supers do too much damage and fights are to short IMO, so I max the health out to make them last longer. Simply allowing me to set the health to whatever I want on the character select screen like in the Budokai series would be the best way to implement a health customization feature IMO.

If I wanted to start a fight as SS2 Gohan with only one health bar asif I was on my last leg in the fight and see if I could beat a maxhealth Super Perfect Cell, I could do it. With the currentcustomization system, you are forced to have a base amount of healthand only add bars too it, but what if I want to take them away? If youwant a natural advantage or disadvantage for the character to remain,then don't max out your Chaozu's health when fighting with him. Thepoint is the system allows total freedom.

Â*



It's not about playing competitively, it's about making as good of a customization setup as you can within the limits. What I liked about BT3's customization system was that you simply could not get a perfect setup, you had a very limited amount of space and you had to determine which items you were going to use and which ones you weren't, you had to determine how you wanted to customize your character, like do you want to buff your character's defense and keep him weak? Do you want to buff his attack and keep his denefse crappy? Do you want to give him Majin Seal/Halo and sacrifice a bar of health? Do you want him to be a melee expert? Do you want him to be a ki and super expert?

If you don't care about that then just add the health items, even with BT3's severely limited customization system you can add both health items as well as an aura color change, which is also something that you only have to do once. While with B3/IW's adjustable health, you have to do it every time you start the game, yeah, it's nothing but even with using customization to increase your health, all you have to do is add the items, save and then whenever you want to play with max health, just choose the character and the customization set up and there you go.

Also there would be no natural health advantage or disadvantage if you can adjust your health. The point of the customization system in Spike's games is to build your character the way you want to. The only way I can see adjustable health working in these games is to add a handicap feature.

BardockRulez
09-23-2010, 01:29 AM
I do the same thing as well and I also max defense. I disliked how it was so tedious in BT3 to give your characters the highest defense and amount of health bars. Luckily it was easy in BT1, BT2 and RB.

I hope that we get to turn off transformations, I really missed that feature in RB1.

I max their health,defense,attack,and ki.Then I add lightning,fighting Styles(for certain characters),Different auras and that's it.

Kokos
09-23-2010, 01:35 AM
I max their health,defense,attack,and ki.Then I add lightning,fighting Styles(for certain characters),Different auras and that's it.

Why ki, if I may ask?

Zienzo
09-23-2010, 01:36 AM
The customization in RB is great and all due to the fact it offers a lot of variety.Â*

But I have to have armor break in all of my characters because online has so many people with the handicap items "hard armor" and "heavy armor"

Don't get me started on random vanish.

BardockRulez
09-23-2010, 01:40 AM
Why ki, if I may ask?

Because most of combos I use involve Ki Blasts.