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View Full Version : New game mechanics Ideas: - For Raging Blast 2 or 3



Frieza_Soldier
05-23-2010, 10:09 PM
I kinda feel that Raging blast is more like a Attack exchange game rather then a real tactical or Z level fight. (I hope you guys really look this over)

Other Ideas are from how I'd like to have more options.


Some of these Features that were inspired here can be recognized here:

After watching Broly Vs Goku and Broly vs Gohan, I've noticed that they do things more then Just punch back and forth, Why not incorporate basic fighting mechanics like into Raging blast 2 to make it more of a deeper fighter?:

Free Back flips(when you press Back with the directional control)Â*

Free side step(Instead of in cancels why can't we side step when we move left or right?)Â*

Fatigue - I'm sure we all know how it works but for this game: each rush attack, beam attack, or special Grab attack raises a Fatigue bar the tires you out for 3 seconds.Â*

Quick Block (When punching you can switch to a block faster)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/211._Pay_to_Win/211-95.jpgÂ*

Basic Running - when on the ground you should be able to run any direction(at the same speed as Dashing)http://i247.photobucket.com/albums/gg149/mathew19648/th_th17vsgohan.gif

Â*

Canceling Special attacks - In Burst Limit/Shin Budokai, you were able to charge attacks like kamehameha, but by pressing Guard, you can cancel it before launch (still takes normal ki)Â*

Taunting - Taunts should be 1 button, and should be cancel ableÂ*

(Grab #2) Wall crash Rushing - Why not if someone is in a wall you can press Throw and you can grab their head or body to rush through Rocks and boulders similar to MK vs DC's "Test your might" (raises Fatigue)Â*

(Grab #3)Ground Crash Dashing - When opponent is on the floor, you can press Down+ Grab then move and you can run and drag your opponent across the floor cracking it up as Broly would for a few seconds (raises Fatigue).Â*

http://images1.wikia.nocookie.net/__cb20090517190439/dragonball/images/thumb/2/2d/GohanvsVegeta.jpg/170px-GohanvsVegeta.jpg

http://i247.photobucket.com/albums/gg149/mathew19648/th_thbrolygif.gif




Super Block - Shin Budokai and Infinite world had this where you can Puff out your chest a bit to be temporarily unflinchable but lowers ki, but Ultimate attacks are unavoidable. (Broly withstanding a Super Kamehameha)http://files.myopera.com/Guyver7/albums/317087/250px-FutureGohan.jpg

Running slide Kick - when running on the ground you can slide on your back and trip your opponent (opponent goes over your head like Gohan's leave dad alone attack but doesn't fly away just tosses your opponent over your head behind you. Â*

Jump Back kicks - Pressing back and punch/kick button allows you to do a drop kick or a back flip kick (smash attack variant)

Last ounce of strength: - When near death charging Ki becomes wilder with a Bigger Aura around you and huge dust effects, and an angry facial expression. physical attacks get slightly faster and do slightly more but drastically raises fatigue. Back Punches / Elbowing - When flipped backward you are still able to attack but pressing down + punch button to elbow your opponent behindÂ*

Submission - by holding Grab you can grab opponents for a real time grapple struggle featuring you holding opponent from behind or bear hugging opponent were as the victim has to mash to escape with a kick to grappler's face. (below)http://l.yimg.com/a/i/us/sch/cn/v/v0/w199/67893_400_300.jpeg

Â*

Dashing Grabs - When flying/dashing or running you can also press regular grab at the same time to do a real time grab (using 1 arm, left or right which ever side your opponent's on) while dashing similar to a close-line move. (Broly has done that to Kid Gohan where he dragged his face against a building) (Below)Â*

Super Drop - Opposite of super rising, Large characters can cause a quick second shock to the ground where if you are touching it, opponent flinches for less then a secondÂ*

Crater Detonation - if in a crater, if your opponent shoots a blast 1 (ex. Eraser cannon) from high in the Air the crater will explode in a few seconds where if trapped and unblocking you take massive damage being swallowed in the explosion but could only be done in max power mode. If an ultimate like Omega blaster is done instead, opponent receives regular damage were as the explosion animation STILL takes place. (as seen in Broly first movie to the aliens) but could only work if spike increases knock down recovery time to be fair.Â*

Raging Soul Pursuit -Â* In raging soul the animation Of pursuit attacks change to a faster more violent nature.Â*http://i254.photobucket.com/albums/hh87/freestyle-x/gokuvsfreezerwmv.gif

Â*

Wild sense change?? - to a more sophisticated slow motion dodge similar to soul caliber's guard reverse where you are left open as you get pushed to the side like goku was rather when broly moved aside then attacked him then an automatic teleport behind you.

http://i254.photobucket.com/albums/hh87/freestyle-x/gokuvsbrolliwmv.gif

Â*

Vanishing Move - The last Ultimate attack, or beam struggle used to defeat an enemy shows a cinematic of them being vaporized.

http://images2.wikia.nocookie.net/__cb20100716034446/dragonball/images/8/89/GohanFutureDiesN.png

Â*

Basic Team attack not so significant so everyone can do it like a 3 way energy beam like below (but still a cinematic)

http://i473.photobucket.com/albums/rr93/RFyle11/RPC/Anime%20Manga%20OC%20RPC/Dragonball%20OC%20RPC/dbrpc11-1.jpg

(Question to be debated, wouldn't it be more free is anyone can be on your team to do the attack like instead of always having to have goku to do the Full nelson SBC, you can just do it with anyone of piccolo is teamed with goku's body size to prevent *animation glitches* , if both characters are low on health?) since all goku did was hold the opponent?)

immortaldogskull
05-24-2010, 01:45 AM
I kinda feel that Raging blast is more like a Attack exchange game rather then a real tactical or Z level fight. (I hope you guys really look this over)

Other Ideas are from how I'd like to have more options.


Some of these Features that were inspired here can be recognized here:

http://www.youtube.com/watch?v=q0REi9k12Lg

http://www.youtube.com/watch?v=cun5itDcChU&feature=related

http://www.youtube.com/watch?v=m0uHLzC2uzQ&feature=related

After watching Broly Vs Goku and Broly vs Gohan, I've noticed that they do things more then Just punch back and forth, Why not incorporate basic fighting mechanics like into Raging blast 2 to make it more of a deeper fighter?:








Free Back flips(when you press Back with the directional control)

Free side step(Instead of in cancels why can't we side step when we move left or right?)

Fatigue - I'm sure we all know how it works but for this game: each rush attack, beam attack, or special Grab attack raises a Fatigue bar the tires you out for 3 seconds.

Quick Block (When punching you can switch to a block faster)

Basic Running - when on the ground you should be able to run any direction(at the same speed as Dashing)

Canceling Special attacks - In Burst Limit/Shin Budokai, you were able to charge attacks like kamehameha, but by pressing Guard, you can cancel it before launch (still takes normal ki)

Taunting - Taunts should be 1 button, and should be cancel able

(Grab #2) Wall crash Rushing - Why not if someone is in a wall you can press Throw and you can grab their head or body to rush through Rocks and boulders similar to MK vs DC's "Test your might" (raises Fatigue)

(Grab #3)Ground Crash Dashing - When opponent is on the floor, you can press Down+ Grab then move and you can run and drag your opponent across the floor cracking it up as Broly would for a few seconds (raises Fatigue).

Super Block - Shin Budokai and Infinite world had this where you can Puff out your chest a bit to be temporarily unflinchable but lowers ki, but Ultimate attacks are unavoidable. (Broly withstanding a Super Kamehameha)


Running slide Kick - when running on the ground you can slide on your back and trip your opponent (opponent goes over your head like Gohan's leave dad alone attack but doesn't fly away just tosses your opponent over your head behind you.

Jump Back kicks - Pressing back and punch/kick button allows you to do a drop kick or a back flip kick (smash attack variant)

Last ounce of strength: - When near death charging Ki becomes wilder with a Bigger Aura around you and huge dust effects, and an angry facial expression. physical attacks get slightly faster and do slightly more but drastically raises fatigue. Back Punches / Elbowing - When flipped backward you are still able to attack but pressing down + punch button to elbow your opponent behind

Submission - by holding Grab you can grab opponents for a real time grapple struggle featuring you holding opponent from behind or bear hugging opponent were as the victim has to mash to escape with a kick to grappler's face

Dashing Grabs - When flying/dashing or running you can also press regular grab at the same time to do a real time grab (using 1 arm, left or right which ever side your opponent's on) while dashing similar to a close-line move. (Broly has done that to Kid Gohan where he dragged his face against a building)

Super Drop - Opposite of super rising, Large characters can cause a quick second shock to the ground where if you are touching it, opponent flinches for less then a second

Crater Detonate - if in a crater, if your opponent shoots a blast 1 (ex. Eraser cannon) from high in the Air the crater will explode in a few seconds where if trapped and unblocking you take massive damage being swallowed in the explosion but could only be done in max power mode. If an ultimate like Omega blaster is done instead, opponent receives regular damage were as the explosion animation STILL takes place. (as seen in Broly first movie to the aliens) but could only work if spike increases knock down recovery time to be fair.








ingenious ideas man they have that new game smell
i cant wait to Smell the instruction manual lol

Frieza_Soldier
05-24-2010, 01:57 AM
ingenious ideas man they have that new game smell
i cant wait to Smell the instruction manual lol



God, I hope they add these in, I want to feel more strategic then a fist exchange.

Frieza_Soldier
05-24-2010, 10:00 PM
People please Read this!

Frieza_Soldier
05-25-2010, 11:16 PM
Heavy Punch Charge - A Stun that causes Opponent's eyes Pop out, and a less then a second pause. Opponent alsoÂ* has small static over their body representing the charged impact(Frieza) (Attack takes Ki)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_12/DragonballZ-Movie12_594.jpghttp://www.siliconera.com/wordpress/wp-content/uploads/2008/03/dbzbl.jpg

Frieza_Soldier
05-25-2010, 11:22 PM
Quick Side Step - By Pressing Block and the directional button you can dodge Smash attacks Faster

http://images2.wikia.nocookie.net/__cb20090604232456/dragonball/images/thumb/d/db/17_vs_Gohan.jpg/200px-17_vs_Gohan.jpg

BrolyJustSSJ
05-26-2010, 04:05 AM
I kinda feel that Raging blast is more like a Attack exchange game rather then a real tactical or Z level fight. (I hope you guys really look this over)

Â*Why not incorporate basic fighting mechanics like into Raging blast 2 to make it more of a deeper fighter?:

Â*




Â*

Free Back flips(when you press Back with the directional control)Â*

Free side step(Instead of in cancels why can't we side step when we move left or right?)Â*

Fatigue - I'm sure we all know how it works but for this game: each rush attack, beam attack, or special Grab attack raises a Fatigue bar the tires you out for 3 seconds.Â*

Quick Block (When punching you can switch to a block faster) http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/211._Pay_to_Win/211-95.jpgÂ*

Basic Running - when on the ground you should be able to run any direction(at the same speed as Dashing)Â*

Canceling Special attacks - In Burst Limit/Shin Budokai, you were able to charge attacks like kamehameha, but by pressing Guard, you can cancel it before launch (still takes normal ki)Â*

Taunting - Taunts should be 1 button, and should be cancel ableÂ*

(Grab #2) Wall crash Rushing - Why not if someone is in a wall you can press Throw and you can grab their head or body to rush through Rocks and boulders similar to MK vs DC's "Test your might" (raises Fatigue)Â*

(Grab #3)Ground Crash Dashing - When opponent is on the floor, you can press Down+ Grab then move and you can run and drag your opponent across the floor cracking it up as Broly would for a few seconds (raises Fatigue).Â*

http://images1.wikia.nocookie.net/__cb20090517190439/dragonball/images/thumb/2/2d/GohanvsVegeta.jpg/170px-GohanvsVegeta.jpg




Super Block - Shin Budokai and Infinite world had this where you can Puff out your chest a bit to be temporarily unflinchable but lowers ki, but Ultimate attacks are unavoidable. (Broly withstanding a Super Kamehameha)
http://files.myopera.com/Guyver7/albums/317087/250px-FutureGohan.jpg

Running slide Kick - when running on the ground you can slide on your back and trip your opponent (opponent goes over your head like Gohan's leave dad alone attack but doesn't fly away just tosses your opponent over your head behind you. Â*

Jump Back kicks - Pressing back and punch/kick button allows you to do a drop kick or a back flip kick (smash attack variant)

Last ounce of strength: - When near death charging Ki becomes wilder with a Bigger Aura around you and huge dust effects, and an angry facial expression. physical attacks get slightly faster and do slightly more but drastically raises fatigue. Back Punches / Elbowing - When flipped backward you are still able to attack but pressing down + punch button to elbow your opponent behindÂ*

Submission - by holding Grab you can grab opponents for a real time grapple struggle featuring you holding opponent from behind or bear hugging opponent were as the victim has to mash to escape with a kick to grappler's faceÂ*

Dashing Grabs - When flying/dashing or running you can also press regular grab at the same time to do a real time grab (using 1 arm, left or right which ever side your opponent's on) while dashing similar to a close-line move. (Broly has done that to Kid Gohan where he dragged his face against a building)Â*

Super Drop - Opposite of super rising, Large characters can cause a quick second shock to the ground where if you are touching it, opponent flinches for less then a secondÂ*

Crater Detonation - if in a crater, if your opponent shoots a blast 1 (ex. Eraser cannon) from high in the Air the crater will explode in a few seconds where if trapped and unblocking you take massive damage being swallowed in the explosion but could only be done in max power mode. If an ultimate like Omega blaster is done instead, opponent receives regular damage were as the explosion animation STILL takes place. (as seen in Broly first movie to the aliens) but could only work if spike increases knock down recovery time to be fair.
Â*

Â*





Sick ass ideas bro, you should make the Raging Blast 2

Frieza_Soldier
05-29-2010, 01:15 AM
http://i247.photobucket.com/albums/gg149/mathew19648/th_thgokuanger-1.gif

Ki Burst - When Stunned or stuck in a wall, you can tap the Energy button to use your ki to combo break or escape (takes up a small scrape of energy but mostly needed for Wall crashes)

Â*

Â*




Parry Clash/Parry exchange:

When an enemy Parrys you, you can counter the parry.

Or this could be the animation for ground rush or smash hit counter clashes.


http://i247.photobucket.com/albums/gg149/mathew19648/th_thcell04-1-1.gif

Â*

Â*

Double fully charged Smash Collision:

http://i247.photobucket.com/albums/gg149/mathew19648/th_thdaleplz300k-1.gif

GF9000000Returns
05-30-2010, 05:18 PM
SICK IDEAS! The one I'm hoping the most is the "Ki Burst"

Frieza_Soldier
06-01-2010, 03:34 AM
I think these features should Not feel so slow and separate as the wall crash does

qgmoore22
06-01-2010, 05:39 AM
Thats some real good ideas Frieza_Soldier

MysticGospel
06-01-2010, 12:55 PM
Do you have RB's control scheme in mind with these ideas? I'm only saying this because a couple of things clash with RB's control scheme, but they're minor issues. Nice ideas btw, but I'm not 100% sure with the fatigue system.

keronshb
06-01-2010, 09:40 PM
I was hoping that they can implement an idea that discourages spamming.Â* It would do this - Using a Super attack multiple times in a match (more than 3-4) would make the move do less damage and use more ki for a minute in the match (and would keep getting weaker/using more ki if they continued to do it).Â* So if they keep doing that Super (while it's weaker) the time will keep resetting and the Super would keep getting weaker.

Kokos
06-01-2010, 09:44 PM
I was hoping that they can implement an idea that discourages spamming.Â* It would do this - Using a Super attack multiple times in a match (more than 3-4) would make the move do less damage and use more ki for a minute in the match (and would keep getting weaker/using more ki if they continued to do it).Â* So if they keep doing that Super (while it's weaker) the time will keep resetting and the Super would keep getting weaker.



I don't think it would matter a lot if you're fighting an effective spammer (which means all his blasts hit most of the time).

If you get hit by 3-4 attacks, you will have very little health left and the slightly weaker blasts won't help much.

keronshb
06-01-2010, 10:27 PM
I don't think it would matter a lot if you're fighting an effective spammer (which means all his blasts hit most of the time).

If you get hit by 3-4 attacks, you will have very little health left and the slightly weaker blasts won't help much.



Yeah if you have crappy defense, Supers usually only do 3000-4000 damage to me anyway.Â* Fighting spam is easy, just doing this puts the icing on top of the cake.

lord_vegeta
06-06-2010, 01:59 PM
Those are great ideas Frieza Soliders but what do you think of this new signature move I invented for evil characters:THE EXECUTION

Rember the episode when DR.Gero impaled Yamcha or when #18 broke Chi Chi's neck in that Goku's nightmare.Or when Cell killed Trunks in that future.Or when Frieza killed Vegeta.The game developers should create these new moves the execution.

When a character has low health the opponent(only evil) can do the execution:

Frieza(All Forms):strangle the opponents neck with the tail(Immune characters:Gogeta,Vegito Omega Shenron,Frieza,Cell,All BUUs,Janemba or BIG CHARACTERS)

Cell(1st and 2nd):all the same like frieza's

Cell(Perfect and Super Perfect):Wild Sense and then Cell impales the character with his hand from the characters back

Mecha Frieza,Cooler,King Cold,Meta Cooler:the same like Cell's

Super 17,ALL BUUS:The same like Android 18 killed Chi Chi in that nightmare of Goku's with the same animations:First the opponent which is strangled tries to get out of the situation but then slowly he or she ,after a sound like a crack, his hor hers hands fall down showing no sign off life with the mouth open a little like Chi Chi's in that nightmare and the eyes fully opened.Then the character performing this opens his hands and the opponent falls down dead the camera automaticly scans the character first the face and then the body.The character will lie down as same as Chi Chi in that nightmare.Immune characters are:Gogeta,Vegito Omega Shenron,Frieza,Cell,All BUUs,Janemba or BIG CHARACTERS and Broly.

DR.Gero:The same as he impaled Yamcha

Omega Shenron:he punches the character with his knee into the stomach causing the character to fall down dead with fully opened eyes and opened mouth dead.

Frieza_Soldier
07-20-2010, 06:42 AM
I want Fights to look more complex, give us more options to give us a feel like were not just Smash pursue kamehameha over and over like Raging blast 1 was, the AI was awful in that game but the sensitivity was so bad, (for me) that I couldn't block when in a combo.

I swear they should make Pursuits harder to do the more life you opponent has. And when he's at red then a full pursuit is it's easiest to complete.

They also need to improve the hit detection, like why is it that grabs have u punch air?

And why does Vegeta have the same grab in all his forms?

And Goku should be the only one with Dragon throw.

http://cdn2.ioffer.com/img/item/126/528/545/UtYr.jpg

(when Goku Spins you it would be nice to see a small transparent Dragon going round in a circle as he does his throw to actually show it's a Dragon throw. (and his head should stick in not out as if he was afraid to look at his opponent when doing it)

Â*

Exceptid
07-20-2010, 08:31 AM
I genuinely appreciate these ideas man.

Â*

They would give the games a much more tactical and human touch to them.

I sadly don't think any of the more challenging ideas you've posed will be implemented there are hope that a few will make it into the game.

I really would love these, it would make the game the best dbz game to ever be created with such a real feel to it.Â*

Definitely love the fatigue bar, but the idea that alot of the dbz players play it because its a punch exchange will always be a problem, when strategy enters you lose a large chunk of mindless fans.

itsover9000
07-20-2010, 04:00 PM
they should make so all ultimates and rushan rush ultimate can be reversable. like gokus warp kamehameha becomes a cutscene and theres a button combination or u have 2 spin the anolog if the atker wins the atk goes through i the def wins, when goku teleports behind u u lift your arm up and punch him without looking and it should b in slow motion show it can have a impact view or for something like a spirit bomb the def is holding the ball and if the def wins he throws it bk with a beam like gokudidtocooler

ProjectLDV
07-20-2010, 04:25 PM
Is there a rep system on these forums? Cuz I want to pump a boatload over to FS for making this thread. I wonder if you & I are the same being separated by time & space(props if you get the reference).

These are all great ideas. Sadly I cannot ever........EVER imagine Spike implementing these into one of their games. This is most likely if Dimps flips BL into over the shoulder 3D or some new hotshot development team appears.

We do have one more option though. Any rich kids browsing this forum? Why make your own DBZ franchise & with myself, FS & others as the development team?http://www.gokuscorner.com/PhArketypes/ext/tinymce/plugins/emotions/img/smiley-cool.gif

itsover9000
07-20-2010, 04:30 PM
dude that would b awsome but im mot rich

BardockRulez
07-20-2010, 04:31 PM
No offense,but I think your expecting WAY too much stuff to be added.

BardockRulez
07-20-2010, 04:31 PM
dude that would b awsome but im mot rich

It'd be cool if we all were.

ProjectLDV
07-20-2010, 04:37 PM
Well we know realistically Spike would never put this amount of effort into making a game but we can still dream.

BardockRulez
07-20-2010, 04:42 PM
NO game developer besides Rock Steady,Infinity Ward,THQ(only in the past,at least now they're going back to their roots with the new SvR games),Beenox,Treyarch(sometimes)Â*and Activision(if they wanted to) can put that much effort into a game and not have the game suck.

ProjectLDV
07-20-2010, 06:15 PM
NO game developer besides Rock Steady,Infinity Ward,THQ(only in the past,at least now they're going back to their roots with the new SvR games),Beenox,Treyarch(sometimes)Â*and Activision(if they wanted to) can put that much effort into a game and not have the game suck.

I can't argue this at all. The responsibility is on us fans to refuse to put up with mediocre games, we should vocally tell developers that if they don't make a game right we won't buy it & if they don't properly improve when they make a sequel they won't get sales.

We should not feel obligated to spend OUR own money yet some ****** fanboys have this broken mentality. Us DBZ fans need to become like girls when it comes to giving it up to boys, if the boys(devs) don't have high value or set themselves apart in a unique way they ain't getting none(our money).

Frieza_Soldier
07-20-2010, 07:35 PM
Definitely love the fatigue bar, but the idea that alot of the dbz players play it because its a punch exchange will always be a problem, when strategy enters you lose a large chunk of mindless fans.

I guess that's good and bad in a way then, Strategy pushes the noobs off the Z bus, but how many of them are like that? I mean there are many ppl on youtube and here and even gamespot who would rather a Deep DBZ fighter then just a basic or repetitive one.

http://i850.photobucket.com/albums/ab68/spiritofthebruce/dbz.gif

Frieza_Soldier
07-20-2010, 07:38 PM
No offense,but I think your expecting WAY too much stuff to be added.



I'm not demanding them all at once but slowly incorporate them, NO fighting game is that deep yes, but somethings could just be cinematic like the jump back from off the floor or tapping could give us animation like that. Instead of clash's being the same movements over and over.

Frieza_Soldier
07-20-2010, 08:01 PM
they should make so all ultimates and rushan rush ultimate can be reversable. like gokus warp kamehameha becomes a cutscene and theres a button combination or u have 2 spin the anolog if the atker wins the atk goes through i the def wins, when goku teleports behind u u lift your arm up and punch him without looking and it should b in slow motion show it can have a impact view or for something like a spirit bomb the def is holding the ball and if the def wins he throws it bk with a beam like gokudidtocooler

I didn't like the attack defense thing of Budokai 3, too easy to reverse but If Instant kamehameha had a Cut scene warning like him smacking his hands together and saying "urrh, KA...ME..HAAAA..MEEEE" then back to real-time (like MAster-roshi's Original kamehameha)

http://www.youtube.com/watch?v=giEJY_2j3fs

0:16 to 0:21Â* - is the cut scene showing you he's gonna do it then the rest after is real-time

Frieza_Soldier
07-20-2010, 08:13 PM
(I added more to the suggestions)

Frieza_Soldier
07-20-2010, 08:25 PM
Sadly I cannot ever........EVER imagine Spike implementing these into one of their games. This is most likely if Dimps flips BL into over the shoulder 3D or some new hotshot development team appears.

Â*



I'd rather Dimps do 2D, I want variety, not to RB or 2 Tenkaichi's. I want another 2D DBZ game like Burst Limit 2 for serious competition in head on fighting strategy and RB to simulate the show.

Darkpetal
07-21-2010, 03:02 AM
i love youre ideas, but do you have any ideas for the characters to make them truly unique. thats the thing thatll really bring people in the series. unique attacks, unique special, unique way to do special, unique speed, unique frames, unique combos etc etc etc. i vote no more clones in db rb games. im tired of the you master 1, you mastered them all feeling. (the O button doesnt count. lame attempt.)

Â*

btw. for mechanics. i say remove the cutscene supers. i think it would make the tactical idea much smoother. and the spam wouldnt be so broken.

Frieza_Soldier
07-21-2010, 05:06 AM
btw. for mechanics. i say remove the cutscene supers. i think it would make the tactical idea much smoother. and the spam wouldnt be so broken.

cutscene supers?

-Rushes and Ultimates should stay cut scenes but super kamehameha should be chargeable like BT3

GF9000000Returns
07-21-2010, 12:49 PM
I'd rather Dimps do 2D, I want variety, not to RB or 2 Tenkaichi's. I want another 2D DBZ game like Burst Limit 2 for serious competition in head on fighting strategy and RB to simulate the show.

After a failure like Burst Limit, they need to STAY DOWN ON THE GROOOUND!!

BrolyJustSSJ
07-21-2010, 06:01 PM
Well we know realistically Spike would never put this amount of effort into making a game but we can still dream.

"We can all dream, but sooner or later you gotta wake up."

Spike will put a lot of effort into RB3. Trust me, I got my sources. http://www.gokuscorner.com/PhArketypes/ext/tinymce/plugins/emotions/img/smiley-wink.gif

ProjectLDV
07-21-2010, 06:16 PM
"We can all dream, but sooner or later you gotta wake up."

Spike will put a lot of effort into RB3. Trust me, I got my sources. http://www.gokuscorner.com/PhArketypes/ext/tinymce/plugins/emotions/img/smiley-wink.gif



Oh I'm wide awake. I'm so alert that I'll spend my money on something else if the game doesn't look like it'll deliver.

How do you know that man? Do you have a family member who works for Spike?

Darkpetal
07-22-2010, 11:30 AM
cutscene supers?

-Rushes and Ultimates should stay cut scenes but super kamehameha should be chargeable like BT3



nope. i think running super attacks on your own would be more fun and less repetitive. either that, or make the cutscene attacks very punishable. seeing the same cutscene get used on you over and over again gets hella boring.

when i say supers, i mean attacks like piccolos mouthbeam. ultimate attacks deserve their cutscenes, cuz its pretty much the finishing move.(every dbz game has that).

button combinations is a nice idea. rb1 did try to experiment with that. it can be revamped or something.

immortaldogskull
07-22-2010, 01:35 PM
i would like to see a combo system that's like the one in this game
http://www.youtube.com/watch?v=gfRDou5eCSo&feature=PlayList&p=AD4B0C59868DA46B&playnext_from=PL&index=0&playnext=1

http://www.youtube.com/watch?v=9BuCA2zu1p8&feature=PlayList&p=AD4B0C59868DA46B&playnext=1&index=1

http://www.youtube.com/watch?v=eaLN3_Xi_wM

And unblockable attack should be a slow chargeable attack like this
http://www.youtube.com/watch?v=nivXAQ4VvSk

and rush attacks should be blockable

Frieza_Soldier
07-22-2010, 05:02 PM
After a failure like Burst Limit, they need to STAY DOWN ON THE GROOOUND!!

Why the heck should dimps sit down just because of one flop game. RB was a failure (not as bad) but still not THAT good either but doesn't mean spike will stay quiet, I want to see dimps comeback in the game.

Frieza_Soldier
07-22-2010, 05:17 PM
@Darkpetal

I hated RB's bland boring, ruined a lot of good rush attacks, and were too short to even count as a move, one-punch one-button combination. They just seemed like 4 signatures in 1 move. Terrible.

If they were Longer more violent dramatic moves like the finishing move is GodÂ* of war where you do and action, seen some one flying then press something else etc.

http://static.blogstorage.hi-pi.com/photos/jimini75.blog.jeuxvideo.com/images/gd/1128361618/dbz-budokai-2.jpghttp://image.gamespotcdn.net/gamespot/images/2003/ps2/dragonballz2/1103/dragon_790screen003.jpg

Darkpetal
07-22-2010, 10:01 PM
wat you mean by bland and boring. the cutscenes?

Â*

EDIT: nvm. i understand wat you mean and i totally agree with you. thats why i say it should be revamped as well. now that i think about it, that GOW idea would be soo awesome. think about it. itll have the awesome rushes from the show and there would also be escapes. http://www.gokuscorner.com/PhArketypes/ext/tinymce/plugins/emotions/img/smiley-laughing.gif the game wouldnt be so repetive and the opponent wouldnt have to sit through long sequences of them getting beat up. not even ninja storm can touch that. now the question is, how would it be executed. counters and avoids are needed to punish spammers.

Â*

mixing this idea and immortaldogskull's idea would make the game hella awesome. can you add it @frieza?

Frieza_Soldier
07-23-2010, 12:46 AM
wat you mean by bland and boring. the cutscenes?

Â*

EDIT: nvm. i understand wat you mean and i totally agree with you. thats why i say it should be revamped as well. now that i think about it, that GOW idea would be soo awesome. think about it. itll have the awesome rushes from the show and there would also be escapes. http://www.gokuscorner.com/PhArketypes/ext/tinymce/plugins/emotions/img/smiley-laughing.gif the game wouldnt be so repetive and the opponent wouldnt have to sit through long sequences of them getting beat up. not even ninja storm can touch that. now the question is, how would it be executed. counters and avoids are needed to punish spammers.

Â*

mixing this idea and immortaldogskull's idea would make the game hella awesome. can you add it @frieza?



It would be cool if a failure to the rush had a unique seen like in Budokai 3 when Kid Goku fails the dragon fist and it get's dodged, he goes "wahh how'd I miss!! o.O)

Or Videl, in Budokai 3 if her ultimate fails she falls.

Â*

Frieza_Soldier
09-21-2010, 01:18 AM
I dunno how it would work but it would make RB2 truly feel like a sequel and not a recycled game

ssjgohan2009
09-21-2010, 06:32 AM
spiek dos godo job if dimp made bsur lmti ams ure eh jsut copy spike rb1 roster that soem no wood want to re paly if andÂ*Â* nbag sia spsike biger fans abse then dimpÂ* hsi game slep theÂ* dotn want any thgin do with dimp theyÂ* abot year agoÂ* to meÂ* dimp 2d game are goraning not hem no np them abtlt eno go under itÂ* to brunni gdotn fell like dbz to be i get borudn ni 1o imsdi paly idmp game but spikwÂ* keepÂ* 2 3 horus befor geting brandÂ* dimp hsi

not madeÂ*me happyÂ* dimp dos gavre big roster lastÂ*Â* we dont needÂ*a low rosterÂ* dimp gameÂ*Â* spikeÂ*jsut down ever thing beeter then dimpÂ* onyl oen thind dimp hsi over spiek that cut seen so farÂ* dimpÂ*Â* car eotÂ*gave cell abroabÂ*in theÂ*andordi inÂ* burst lmitÂ*Â*Â* read that if there wa s burst lmti 2 itÂ* oynl 30 fightersÂ*a s rosterÂ*we dotn need that spike is beeter took rb3 over bl2 any day that my opsen you siad you oespn fireza that fin but this

Â*

ym opsenÂ*Â*the mrke trlaer see theÂ* rmeo like rb2Â* spike game dotn rela get as borad od paly dimpsÂ*Â* dimp fst ps3 game gave lo rostee no borudng ame spike firs tps3 he did good job no psike 2nd ps3Â* rb2 is gonig to eb good that what thinkÂ* andÂ*Â*Â* ifÂ* wa rform atirr tyhey siad thatÂ* you cnaÂ*Â*Â*Â* tlel who beete dimp spikeÂ* itÂ* to hard to fansÂ* startÂ* go offÂ* sya no he beeter no spike beeterÂ*Â* that what hapening here now liek dimp wood need to

had them attacksÂ* them battle biger stages mroe otufti dimp dos care abotu otufits andÂ* mroe attacks beete gircps big big roster fan storyt made to lto god wha tifs wha tif fights but ni dimp wotn do so eh wotn make happy but spikeÂ*Â* down good makeing me happy so far dimp hsi not made game tjat felsl liek sequel doÂ* budok2iÂ*Â* the soem asÂ*Â*Â*Â* 10 mro charaer b3Â* hd 7 mroe burs tlmit wasÂ* jsut not way wodo dimp at try alld imp japen games looke the osme as willÂ*Â*Â* spike si doing beeteÂ* job then dimp everÂ* did that my ospne any

but there lot spiek cnan do makeÂ* rb3 beeterÂ*

Frieza_Soldier
10-11-2010, 05:21 PM
hopefully RB3 at least does more with blocking and wall crashes...

GF9000000Returns
10-11-2010, 06:04 PM
(*in my thoughts* My my, did you really have to bump this old-ass thread....) Well, hopefully they'll do some wall crashes special like Cell punching a rock and a big kamehameha comes out.

sully4321
10-11-2010, 07:06 PM
I thought Id pop in real quick and compliment FS on his well thought out ideas to improve gameplay for future installments of DBZ games. I found myself reading this topic during my lunch break and I was getting excited thinking of how well these ideas would fit into current DBZ games. Not only would they be fairly easy to implement, but they would add a layer of authenticity to these games we have yet to see. I agree that Spike nay not be the ones to implement these changes unfortuately. but perhaps a new studio will take up the challenge. Anyway. back to work. Great post FS.

Dan_Dx
10-11-2010, 07:10 PM
DANG!

I was thinking of adding something after seeing the 1st 3 ideas but then I saw you got all that I was gonna say covered up...

Anyways I dont feel like theres anything to add here..

Â*

But still

Â*

STRAIGHT DOWN Charge Attack!

Like when you do the pursuit attack 2 and press just square instead of square + down you launch him down in RB right?

Well instead of square + down being useless you should be able do a straight down charge attack if you pressed square + down... (only during a pursuit attack) And then just make Ki blast volleys accurately chase your opponent and there you go! Perfect for a Vegeta Scouter Frieza saga combo reenactment.

Â*

And more :

Power Percentage you want to use before the match.

Kinda like Frieza did through almost all of his fights, like being able to choose to use only 50% of your strenght... would be a nice thing to add

Dan_Dx
10-11-2010, 07:14 PM
DANG!

I was thinking of adding something after seeing the 1st 3 ideas but then I saw you got all that I was gonna say covered up...

Anyways I dont feel like theres anything to add here..

Â*

But still

Â*

STRAIGHT DOWN Charge Attack!

Like when you do the pursuit attack 2 and press just square instead of square + down you launch him down in RB right?

Well instead of square + down being useless you should be able do a straight down charge attack if you pressed square + down... (only during a pursuit attack) And then just make Ki blast volleys accurately chase your opponent and there you go! Perfect for a Vegeta Scouter Frieza saga combo reenactment.

Â*

And more :

Power Percentage you want to use before the match.

Kinda like Frieza did through almost all of his fights, like being able to choose to use only 50% of your strenght... would be a nice thing to add



Also since this topic is full of people with awesome ideas and patience to read a good idea, here goes :

Â*

substitutingsuper rushes so they require more skill-

http://www.gokuscorner.com/forums/topic/1022/678456/?start=0

Power levels versus mode -

http://www.gokuscorner.com/forums/topic/678437/#post_678437

Â*

Note : Dont reply on those threads reply here cuz those threads are dead