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View Full Version : My "Story Mode" ideas (and some others)



MajinOba
11-25-2009, 08:24 PM
Welcome.

These are my ideas for the story mode.......and some other minor stuff.

Please let the story mode be from Dragon Ball to Dragon Ball GT with all the important battles in between. And maybe some of the less important ones as well.


Stages I'd like added:

1) Tuffle PlanetÂ*
2) Land of KorinÂ*
3) Kami’s Lookout (Can Be destroyed like in the fight with Super Buu)Â*
4) Babidi’s Spaceship (Inside)Â*
5) Babidi’s Spaceship (Outside)Â*
6) World Tournament stage destroyed (Piccolo Jr. Saga)
7) World Tournament stage (Dragonball)Â*
8) Namek (Pre-Destroyed w/ tornadoes and lightning)Â*
9) Otherworld
10) Otherworld Tournament stage (w/ Otherworld Tournament Announcer)Â*
11) Cell Games Arena (Destroyed)Â*
12) Fake Planet VegetaÂ*
13) Planet MeatÂ*
14) King Kai’s PlanetÂ*
15) Innards of BuuÂ*
16) New Planet VegetaÂ*
17) Mountains (Broly: Second Coming)Â*
18) Tree of MightÂ*
19) HFILÂ*
20) City (Bojack Unbound)
Like others said, the story mode should have the flight feature like in B3 and BT2. If Dragon Ball is in, I'd like to see particular characters like Goku use stuff like the Flying Nimbus.Â*
Example:Â*
- Goku (Early) (before fight with Raditz) – Flying NimbusÂ*
- Kid Goku – Flying NimbusÂ*
- Videl (before she could fly) – Her planeÂ*
- Kid Gohan flying with IcarusI know swatting away energy attacks are in. But why didn't they allow us to see it get swatted away? I hope next time we get to see the energy beams and energy balls actually get swatted away along with the explosion sounds upon impact.I'd like to see the characters walk when on the ground.- When any character gets knocked to the ground, whether it be crashing to the ground or falling and sliding on the ground, there should be craters. It'll be cool if it's permanent.SUPER SAIYANS MUST TURN TO NORMAL WHEN KNOCKED OUT.
Please tell me what you guys think. It would help. There will be more to come.

Maffayoo
11-25-2009, 09:10 PM
liking the crater idea etc considering this game took 3.2gb on my xbox




when most games take 6gb they could add loads more to rb 2 so i hope they do cuz craters would be awesome

Goku
11-25-2009, 09:41 PM
"SUPER SAIYANS MUST (RE)TURN TO NORMAL WHEN KNOCKED OUT."

I disagree with this. It was very frustrating in Budokai 1, 2 & 3, as well as Infinite World, when having built up all the energy needed to transform, to be knocked down and have to return to base form (especially when in a higher transformed stage, such as Super Saiyan 2 or 3). Hopefully you just mean when the character runs out of health completely; and I would argue that isn't much of a vital feature as much as it is just a cosmetic issue.

Hokage_4
11-25-2009, 09:47 PM
this game was the same as all the other dragon ball z games made in the past however this is a step towards one of those DBZ game that can improve a lot on everything from story mode to online play and so on. one thing i did not like about this game however was the way they described the story it was not put properly right ... Seriously the sound tracks were very cheesy since they were Japanese but its not all that bad but the cut-scenes were not so great the story mode had very long pause that's it should not have. Its an upgraded version of the DBZ game BUT this is the first DBZ game by namco bandai and we can expect more from a great company like this but hopefully they will listen to the fans and add what they desire. Last thing Namco Bandai PLZZZZZZ Add The anime cut-scenes for the original anime so that it will be intriguing to to the player like my self. Hopefully DBZ will be shining again soon enough.

ssjgohan2009
11-26-2009, 01:14 AM
there stage are cool but we need more i dotn wna tto lsoe the cool cave stage and the kai palceÂ* and room if time no gmae that hsi buu saga gos with the kai palnt way wood ant not want there stage and the rock stage where goku vegeta fight