View Full Version : Stage Suggestion:The Other World Tournament
itsover9000
07-04-2011, 03:21 AM
I suggested it this for raging blast 2 but it didn't make the cut so maybe it will this time. i think one stage should be the other wolrd tournament where goku first met and fought pikkon, its a stage that would be interesting also it could be an aditional version of world tournament mode. world tournament, cell games, and other world tournament. the narrator of the matches could be grand kai or the road guy i forgot his name lol :p . thoughts?
Frieza_Soldier
07-04-2011, 04:09 AM
I find it Nonsensical for them not to add it when they always give our tournament mode. Is it really that hard to add it?
http://fc02.deviantart.net/fs70/i/2010/248/c/e/rb3_fanwish_paikuhan_by_nostal-d2y2v5z.png
Zuumaester
07-04-2011, 06:15 AM
I find it Nonsensical for them not to add it when they always give our tournament mode. Is it really that hard to add it?
http://fc02.deviantart.net/fs70/i/2010/248/c/e/rb3_fanwish_paikuhan_by_nostal-d2y2v5z.png
I think Pikkon will be cut from the roster of the UT game since he doesn't have any projectile based supers, but who knows.
Frieza_Soldier
07-04-2011, 07:12 AM
I think Pikkon will be cut from the roster of the UT game since he doesn't have any projectile based supers, but who knows.
If spike was reasonable they could have given Him something like Nova Shenron's Burst attack.
http://t2.gstatic.com/images?q=tbn:ANd9GcSYDZq381DWysiLAvjS6Jmd8AAatv0IM _nLTFBV9IAm-52Z4yGa
Zienzo
07-04-2011, 07:16 AM
Yeah I would assume Pikkon is getting cut...
Zuumaester
07-04-2011, 07:24 AM
Yeah I would assume Pikkon is getting cut...
So is Videl, no command supers. :(
majin_ali
07-04-2011, 02:22 PM
not only that we need more Movie and GT stages.
GF9000000Returns
07-04-2011, 02:44 PM
All I have to say is Planets Vegeta(that's if Bardock makes it) and Tuffle are a shoe-in.
Zuumaester
07-04-2011, 03:12 PM
not only that we need more Movie and GT stages.
Gokua/Kogu, Slug(base and if he has a barrage and a beam super), and i don't remember anymore. :(
SuperSaiyanOozaru
07-04-2011, 04:00 PM
http://youtu.be/BtvZnhvvPYA
Zuumaester
07-04-2011, 04:40 PM
http://youtu.be/BtvZnhvvPYA
SuperSaiyanOozaru i know this might seem strange to me, but didn't you have a higher post amount before?
Also that Otherworld stage is a must!
SuperSaiyanOozaru
07-04-2011, 04:47 PM
SuperSaiyanOozaru i know this might seem strange to me, but didn't you have a higher post amount before? (...)
No, I don't think so. I don't post a lot - only when I have actually something to say.
Zuumaester
07-04-2011, 04:49 PM
No, I don't think so. I don't post a lot - only when I have actually something to say.
No i'm pretty certain you had over a hundred, when we spoke about the Cac(restricted).
kbrooksgohan
07-04-2011, 05:42 PM
idk why some of you assume a character won't be in because they don't have projectile supers. who said qte supers are out? stop assuming. i saw trunks do a close range super. imo removing someone because of that is ridiculous. chill guys.......
InfernalVegito
07-04-2011, 05:47 PM
Definitely all GT stages.
Frieza_Soldier
07-04-2011, 06:16 PM
So is Videl, no command supers. :(
Fasha > Videl. They always make videl suck anyway.
Frieza_Soldier
07-04-2011, 06:20 PM
http://youtu.be/BtvZnhvvPYA
Dragonball isnt in the game, so why would you sugget so many stages from there?
SuperSaiyanOozaru
07-05-2011, 02:37 AM
Dragonball isnt in the game, so why would you sugget so many stages from there?
This video has been posted in January... I didn't know back then that the next DBZ game wouldn't include DB stages. Besides, it's my wishlist.
Frieza_Soldier
07-05-2011, 02:48 AM
I'd rather they provide all stages needed for storymode, not randomly selected ones.
Donie95
07-05-2011, 05:40 PM
Not only Otherworld tournament, but plenty others. Babidi's spaceship, and the stages created from that could be cool. What else...
Klepto
07-09-2011, 05:25 AM
I think they should extend the size of the World Tournament Arena. And they should've given us the Other World Tournament Arena ages ago. Granted it was filler, but so was Pikkon. But Spike has been known to be lazy and cut corners when it comes to DBZ games, so I'm not surprised. I could think of quite a few areas that should have been added, or at the very least that I would have LIKED to have been added:
- Kame House; I'd love to see Roshi's island make a return from Budokai Tenkaichi 3
- Kami's Place; We have Garlic Jr. (or had rather) so why not? Plus you could send an opponent flying through a wall and end up outside the Lookout
- Namek; Sure, we have Namek, but wouldn't it be nice to have some other areas of Namek like a mountainous area, maybe an area near Guru's mountain? I'm sick of the same boring few islands and Goku's Capsule Corp. Spaceship. Earth has plenty of different areas. Why not Namek too?
- Highway; And not the same boring mountain road from the Tenkaichi series. A highway more accurate to where Vegeta fought 18
- Planet Frieza 79; Or whatever that planet was called from "Explosion of Anger" where Frieza's henchmen are monitoring Goku and Frieza's power levels as they fought before the whole place blew up
- City; Do we always have to fight in a destroyed city? I'd love to fight in a city that's still intact
- Tree of Might; Might as well...
- Planet Vegeta; We pretty much always have Bardock so might as well
- Sky Above City; Pretty much where Goku revealed Super Saiyan 3 and sparred with Majin Buu
- Frieza's Ship; If we could fight in an annoyingly closed-in cave that poorly represents where Goku and Majin Vegeta fought, might as well get some Frieza's Spaceship action I think
- Buu's Innards; ^
- Dr. Gero's Lab; Just thought it'd be nice to fight there
- Hell (Home For Infinite Losers); We've already seen Janemba's Hell but I wouldn't mind fighting in the old-school Hell
- Grand Kai's Planet;
Any of these areas would be cool to me. Of course, though, I'd first like to see an improvement to what we got. But then again Spike won't be continuing the franchise, so that might be a good thing. Hopefully future games will give us a city where the buildings look good and don't look like large lego buildings with ugly animations when they break...
Zuumaester
07-09-2011, 07:11 AM
I think they should extend the size of the World Tournament Arena. And they should've given us the Other World Tournament Arena ages ago. Granted it was filler, but so was Pikkon. But Spike has been known to be lazy and cut corners when it comes to DBZ games, so I'm not surprised. I could think of quite a few areas that should have been added, or at the very least that I would have LIKED to have been added:
- Kame House; I'd love to see Roshi's island make a return from Budokai Tenkaichi 3
- Kami's Place; We have Garlic Jr. (or had rather) so why not? Plus you could send an opponent flying through a wall and end up outside the Lookout
- Namek; Sure, we have Namek, but wouldn't it be nice to have some other areas of Namek like a mountainous area, maybe an area near Guru's mountain? I'm sick of the same boring few islands and Goku's Capsule Corp. Spaceship. Earth has plenty of different areas. Why not Namek too?
- Highway; And not the same boring mountain road from the Tenkaichi series. A highway more accurate to where Vegeta fought 18
- Planet Frieza 79; Or whatever that planet was called from "Explosion of Anger" where Frieza's henchmen are monitoring Goku and Frieza's power levels as they fought before the whole place blew up
- City; Do we always have to fight in a destroyed city? I'd love to fight in a city that's still intact
- Tree of Might; Might as well...
- Planet Vegeta; We pretty much always have Bardock so might as well
- Sky Above City; Pretty much where Goku revealed Super Saiyan 3 and sparred with Majin Buu
- Frieza's Ship; If we could fight in an annoyingly closed-in cave that poorly represents where Goku and Majin Vegeta fought, might as well get some Frieza's Spaceship action I think
- Buu's Innards; ^
- Dr. Gero's Lab; Just thought it'd be nice to fight there
- Hell (Home For Infinite Losers); We've already seen Janemba's Hell but I wouldn't mind fighting in the old-school Hell
- Grand Kai's Planet;
Any of these areas would be cool to me. Of course, though, I'd first like to see an improvement to what we got. But then again Spike won't be continuing the franchise, so that might be a good thing. Hopefully future games will give us a city where the buildings look good and don't look like large lego buildings with ugly animations when they break...
Otherworld tournament stage, The wind turbine fields from GT(where Bebi gohan and Vegeta fought) and Planet new vegeta in three parts: Mountain road between palace and spaceship, destroyed abandoned fake city and the collapsing rocky platoes(where the battle ended).
Frieza_Soldier
07-09-2011, 07:52 AM
Just give all the villains their own home stage, thats logically the best answer. Then the Z fighters only need Goku's house/Look out/Time chamber and tournamrnt.
Zuumaester
07-09-2011, 10:17 AM
Just give all the villains their own home stage, thats logically the best answer. Then the Z fighters only need Goku's house/Look out/Time chamber and tournamrnt.
FS who is Assurcefeet? Is that a bot or a Virus?
itsover9000
07-09-2011, 03:11 PM
and they should make the stages more interactive. i think they've been trying to do this so far and i see improvement but iwas thinking something like there should be certain places in the stage where if you blast your ooponent they get blasted to another part of the stage. like in budokai 3:
http://www.youtube.com/watch?v=Kka9A0e4dfA loock at 1:10. i think they tried this sort of with rb when your opponent would get stuck in the wall bu ti think it was poorly shown and they should make it more like this although it doesnt have to be a cut scene.
TigerC10
07-09-2011, 03:19 PM
FS who is Assurcefeet? Is that a bot or a Virus?
We used to get 40+ spambots a day, until I came up with a solution to the problem. To tell the truth this is the first one that I've seen get through in several weeks...
Klepto
07-09-2011, 03:30 PM
I think they should just expand the size of each battlefield and there would be no need for map transitions. I agree though that there should be much more environmental interactions during battle. If I send an enemy flying into a building or a mountain, they should be crushed by debris for additional damage and maybe even remain buried for a couple seconds before blasting all of the debris away with their energy. If I slam someone into the ground on Dying Namek, a burst of lava should fly upward for a moment, adding on to the damage I caused. If I send someone flying through Goku's Spaceship on Namek, the ship should explode like any vehicle would. If they add Buu's Innards as a fighting stage, the walls should be capable of engulfing you if you get slammed into one.
itsover9000
07-09-2011, 04:04 PM
I really hope they use if not atleast consider/read the ideas were posting on the UT forum lol.
Frieza_Soldier
07-09-2011, 08:44 PM
I think they should just expand the size of each battlefield and there would be no need for map transitions. I agree though that there should be much more environmental interactions during battle. If I send an enemy flying into a building or a mountain, they should be crushed by debris for additional damage and maybe even remain buried for a couple seconds before blasting all of the debris away with their energy. If I slam someone into the ground on Dying Namek, a burst of lava should fly upward for a moment, adding on to the damage I caused. If I send someone flying through Goku's Spaceship on Namek, the ship should explode like any vehicle would. If they add Buu's Innards as a fighting stage, the walls should be capable of engulfing you if you get slammed into one.
But whats the point of a Huge area if Beam clashes aren't even ingame and pursuits are QTE.
Klepto
07-09-2011, 09:30 PM
But whats the point of a Huge area if Beam clashes aren't even ingame and pursuits are QTE.
I'm not saying they should do it in Ultimate Tenkaichi. It's more along the lines of what they SHOULD HAVE done.
kbrooksgohan
07-10-2011, 12:35 AM
i agree with itsover9000. the stages feel so lifeless. and know we can barely explore. although the stages felt dead anyway. b3 had great stages.
Klepto
07-10-2011, 03:58 AM
I think Spike should've added West City for the hell of it. Then I could send someone flying through the Capsule Corp building while Mrs. Briefs is outside watering plants or doing some other mundane task and Dr. Briefs is busy building another spaceship for Vegeta to destroy...
Frieza_Soldier
07-10-2011, 04:02 AM
I think Spike should've added West City for the hell of it. Then I could send someone flying through the Capsule Corp building while Mrs. Briefs is outside watering plants or doing some other mundane task and Dr. Briefs is busy building another spaceship for Vegeta to destroy...
They should merg Similar stages to get more but have both sides selectable.
Goku's house + Grassy Area but you choose which side to start at.
Klepto
07-10-2011, 04:08 AM
They should merg Similar stages to get more but have both sides selectable.
Goku's house + Grassy Area but you choose which side to start at.
I miss Goku's house from Budokai Tenkaichi 3... or was that Grandpa Gohan's? I don't remember but I know BT3 had some of the best stages from what I could recall.
Zuumaester
07-10-2011, 06:13 AM
They should merg Similar stages to get more but have both sides selectable.
Goku's house + Grassy Area but you choose which side to start at.
ZBR allowed you to select where on the map you wanted to start on.
Klepto
07-10-2011, 06:16 AM
ZBR allowed you to select where on the map you wanted to start on.
I'm liking Ultimate Tenkaichi so far but I honestly would've preferred something similar to Zenkai Battle Royale instead.
Zuumaester
07-10-2011, 06:22 AM
I'm liking Ultimate Tenkaichi so far but I honestly would've preferred something similar to Zenkai Battle Royale instead.
ZBR has crap fighting system, sure it looks cool but that is the only melee based attack rush you have. Good things about ZBR: Extremely long charge times for supers like Kamehameha, Team grabs, did i mention Team battles 2v2?. The bad things about ZBR: One stage only(so far), No planet destruction, No transformations(so far), Saiba is not playable, the game is in the japanese arcades and i cannot play it.
Klepto
07-10-2011, 06:35 AM
ZBR has crap fighting system, sure it looks cool but that is the only melee based attack rush you have. Good things about ZBR: Extremely long charge times for supers like Kamehameha, Team grabs, did i mention Team battles 2v2?. The bad things about ZBR: One stage only(so far), No planet destruction, No transformations(so far), Saiba is not playable, the game is in the japanese arcades and i cannot play it.
Yes, I'm aware of all of this; hence I say something similar. A nice cross between Zenkai Battle Royale and Raging Blast would please me.
GF9000000Returns
07-10-2011, 03:23 PM
Yes, I'm aware of all of this; hence I say something similar. A nice cross between Zenkai Battle Royale and Raging Blast would please me.
The only feature I would like from ZBR is the running and some fighting animtions. Other than that, that game looks terrible compared to UT now.
Zuumaester
07-10-2011, 03:28 PM
The only feature I would like from ZBR is the running and some fighting animtions. Other than that, that game looks terrible compared to UT now.
Running/Walking animations Check! Longer Charge times for beams Check! Some of the fighting animations(Future Trunks with sword) Check!
GF9000000Returns
07-10-2011, 03:30 PM
Running/Walking animations Check! Longer Charge times for beams Check! Some of the fighting animations(Future Trunks with sword) Check!
Oh, we don't need that! :p
Zuumaester
07-10-2011, 03:46 PM
Oh, we don't need that! :p
Aren't you tired of only firing off your supers only in cutscene? The way i explained you could have 4-5 second chargeability to your beams/balls/energy volleys, not to mention they would be incredibly flashy/flashier. 4 second charge = bigger version and more damage. 5 second charge cutscene Qte attack.
Klepto
07-10-2011, 03:46 PM
The only feature I would like from ZBR is the running and some fighting animtions. Other than that, that game looks terrible compared to UT now.
I hate the running in ZBR. I think it looks kind of silly. And it annoys me everytime I see someone RUN up a damn mountain. All I really want is more than one person on the screen at a time. The annoying tag style of Raging Blast is getting old to me.
Frieza_Soldier
07-10-2011, 03:49 PM
Yes, I'm aware of all of this; hence I say something similar. A nice cross between Zenkai Battle Royale and Raging Blast would please me.
The only thinks Zenkai offers that is worth it for us is:
Picccolo: Regular Ki blasts can turn into HellZone Grenade
Trunks: Optional Sword use (Run with sword like a knight)
Sidestep Dash
18's Kiss?
!6's Ground pund grapple
Nappa' Saibaman mines.
Perfect Cell's Lightspeed jabbing
Faster combos
Frieza_Soldier
07-10-2011, 03:50 PM
Aren't you tired of only firing off your supers only in cutscene? The way i explained you could have 4-5 second chargeability to your beams/balls/energy volleys, not to mention they would be incredibly flashy/flashier. 4 second charge = bigger version and more damage. 5 second charge cutscene Qte attack.
Didn't ninja storm do that with Rasengan and Lightning blade? Manual charge up then cutscene on launch?
Zuumaester
07-10-2011, 03:51 PM
I hate the running in ZBR. I think it looks kind of silly. And it annoys me everytime I see someone RUN up a damn mountain. All I really want is more than one person on the screen at a time. The annoying tag style of Raging Blast is getting old to me.
You don't have tag style in the RB series, unless you count the Team super/ultimates as such. Most of us "want" the running aspect, why? Because most of the time we are restricted to walking very slowly(Burst limit, SB series and Budokai series) and hovering(Sparking and RB series). And if this aesthetic addon is not included then i wonder what makes it so hard to implement it?
Zuumaester
07-10-2011, 03:52 PM
Didn't ninja storm do that with Rasengan and Lightning blade? Manual charge up then cutscene on launch?
I don't know that, don't play the Naruto games. Just posted what i thought would be nice with the supers, that's all.
GF9000000Returns
07-10-2011, 03:54 PM
I hate the running in ZBR. I think it looks kind of silly. And it annoys me everytime I see someone RUN up a damn mountain. All I really want is more than one person on the screen at a time. The annoying tag style of Raging Blast is getting old to me.
As a matter in fact, I agree. The running animations look kind of odd. (Frieza looks very stupid when he runs when he was the only one that's supposed to be floating)
I also agree with the tag team part. They could've port Tenkaichi Tag Team into this also, but it doesn't matter, at least I have that whenever I wanna do 2 on 2.
GF9000000Returns
07-10-2011, 03:57 PM
Aren't you tired of only firing off your supers only in cutscene? The way i explained you could have 4-5 second chargeability to your beams/balls/energy volleys, not to mention they would be incredibly flashy/flashier. 4 second charge = bigger version and more damage. 5 second charge cutscene Qte attack.
Okay that would work. Although that could be repetitive at times.
Zuumaester
07-10-2011, 04:02 PM
Okay that would work. Although that could be repetitive at times.
No, quicktime supers right off the bat would be repetetive, what i'm suggesting if that the super is basically a RB2 style standard beam until the 5 second mark, by then that specific charge limit i becomes unavoidable. However, the game would use the "Spirit gauge" or "Blast stocks" in order to prevent spam. But you could cancel the super and lure your opponent into a false sense of security. "evil laughter"
Klepto
07-10-2011, 04:29 PM
You don't have tag style in the RB series, unless you count the Team super/ultimates as such. Most of us "want" the running aspect, why? Because most of the time we are restricted to walking very slowly(Burst limit, SB series and Budokai series) and hovering(Sparking and RB series). And if this aesthetic addon is not included then i wonder what makes it so hard to implement it?
I'm not talking about Tenkaichi Tag Team-style tag matches; technically that's not even a tag match. I'm talking about switching from character to character in Raging Blast. It's old and dull. I'd much rather have a CPU partner on the battlefield with me as opposed to the annoyance of switching back and forth.
Zuumaester
07-10-2011, 05:51 PM
I'm not talking about Tenkaichi Tag Team-style tag matches; technically that's not even a tag match. I'm talking about switching from character to character in Raging Blast. It's old and dull. I'd much rather have a CPU partner on the battlefield with me as opposed to the annoyance of switching back and forth.
The Cpu then propably will fight like crap even on the hardest setting. If at least we could have both options: Tenkaichi 2v2 Tag battle or Classic 1v1 5 team battle. Either way i'm not much into Tag battles and prefer Team battles a lot more, but if we get the option i would have both settings, rather than none!
Klepto
07-10-2011, 10:06 PM
The Cpu then propably will fight like crap even on the hardest setting. If at least we could have both options: Tenkaichi 2v2 Tag battle or Classic 1v1 5 team battle. Either way i'm not much into Tag battles and prefer Team battles a lot more, but if we get the option i would have both settings, rather than none!
I guess they didn't add it in Ultimate Tenkaichi because of the new 2D/3D engine.
Zuumaester
07-11-2011, 07:24 AM
I guess they didn't add it in Ultimate Tenkaichi because of the new 2D/3D engine.
But hey, it's BT1/Sparking all over again, that's one thing i sincerely hope doesn't happen.
GF9000000Returns
07-11-2011, 02:48 PM
From what I heard, people loved the Tenkaichi series more than the RB series.
Zuumaester
07-11-2011, 03:38 PM
From what I heard, people loved the Tenkaichi series more than the RB series.
But what if the Sparking series never was released outside of Japan until the Raging blast series? How would the reviewers such as IGN or Gamespot rate those games? Would they get the same results?
Klepto
07-12-2011, 01:02 AM
From what I heard, people loved the Tenkaichi series more than the RB series.
That's mostly due to Raging Blast having gone backwards in terms of roster and level selection.
Frieza_Soldier
07-12-2011, 01:32 AM
That's mostly due to Raging Blast having gone backwards in terms of roster and level selection.
80% is that/17% GT 3% Actual gameplay. From what I read.
MysticGospel
07-12-2011, 02:11 AM
Yes, I'm aware of all of this; hence I say something similar. A nice cross between Zenkai Battle Royale and Raging Blast would please me.
So, a more spammy version of RB2?
Aren't you tired of only firing off your supers only in cutscene? The way i explained you could have 4-5 second chargeability to your beams/balls/energy volleys, not to mention they would be incredibly flashy/flashier. 4 second charge = bigger version and more damage. 5 second charge cutscene Qte attack.
What would be the point? Why wouldn't you use the 5-second version?
Didn't ninja storm do that with Rasengan and Lightning blade? Manual charge up then cutscene on launch?
It's more like if RB/RB2 ultimates became chargeable, the cutscene happens when they land.
Zuumaester
07-12-2011, 05:55 AM
So, a more spammy version of RB2?
What would be the point? Why wouldn't you use the 5-second version?
It's more like if RB/RB2 ultimates became chargeable, the cutscene happens when they land.
I didn't mean ultimates should be chargeable, i meant supers. As for why it would need that cutscene on 5 seconds is obvious, you don't want to see the Cutscene attack over and over again, which is why i added those 4 seconds in the beginning. up to 4 second charge: Imagine if you were firing kamehameha in RB2 style, if you fire it before you hit the 4 second mark it becomes the normal kamehameha for base Goku, but if you charge it to 4 seconds it will get twice the size and do more damage. Why the 4-5 second rule? Because you can still be stopped by a charged attack, which stuns you.
MysticGospel
07-12-2011, 06:04 AM
I didn't mean ultimates should be chargeable, i meant supers. As for why it would need that cutscene on 5 seconds is obvious, you don't want to see the Cutscene attack over and over again, which is why i added those 4 seconds in the beginning. up to 4 second charge: Imagine if you were firing kamehameha in RB2 style, if you fire it before you hit the 4 second mark it becomes the normal kamehameha for base Goku, but if you charge it to 4 seconds it will get twice the size and do more damage. Why the 4-5 second rule? Because you can still be stopped by a charged attack, which stuns you.
Why wouldn't I want to do the cutscene attack each time? I can easily slam my opponent into the ground and have ample time to charge my attack for 5 seconds, so instead of using a version that won't do much due to my opponent being on the ground, I can do one that will do full damage no matter what my opponent's position is. Especially considering how easy supers are to vanish in RB2.
Zuumaester
07-12-2011, 06:12 AM
Why wouldn't I want to do the cutscene attack each time? I can easily slam my opponent into the ground and have ample time to charge my attack for 5 seconds, so instead of using a version that won't do much due to my opponent being on the ground, I can do one that will do full damage no matter what my opponent's position is. Especially considering how easy supers are to vanish in RB2.
Chances are the opponent have enough ki to activate one of the actions listed in the Qte section and avoid or shrug off your attack. The way i stated is......Surprise! Why? elementary my dear MG! Surprise of attack, The opponent goes to charge his attack for the big one, while you are charging enough ki to possibly avoid the attack. Little do you know that the enemy was luring you into doing that and fires off his super just as you are beginning to charge ki. When one starts to charge ki(in any of Spikes games) you become unable to avoid any attack for that brief second, thus will take damage or lose depending on how much health you have. Why would want this feature? I never stated you would, you could have a setting in the options menu that disables or enabled such a feature to be added.
MysticGospel
07-12-2011, 06:24 AM
Chances are the opponent have enough ki to activate one of the actions listed in the Qte section and avoid or shrug off your attack.
Not if they waste all of their ki like a moron.
The way i stated is......Surprise! Why? elementary my dear MG! Surprise of attack, The opponent goes to charge his attack for the big one, while you are charging enough ki to possibly avoid the attack. Little do you know that the enemy was luring you into doing that and fires off his super just as you are beginning to charge ki. When one starts to charge ki(in any of Spikes games) you become unable to avoid any attack for that brief second, thus will take damage or lose depending on how much health you have. Why would want this feature? I never stated you would, you could have a setting in the options menu that disables or enabled such a feature to be added.
Or I could super dash, super rise, fire a charged ki blast, or fire my own super. But if again I get knocked away (a common time a super is used), I'm pretty much going to eat a cutscene super unless I have a sufficient amount of ki.
Zuumaester
07-12-2011, 08:00 AM
Not if they waste all of their ki like a moron.
Or I could super dash, super rise, fire a charged ki blast, or fire my own super. But if again I get knocked away (a common time a super is used), I'm pretty much going to eat a cutscene super unless I have a sufficient amount of ki.
Personal choices my friend......some people don't want to use the cutscene attacks over and over.
MysticGospel
07-12-2011, 04:59 PM
Personal choices my friend......some people don't want to use the cutscene attacks over and over.
Ok, that's a huge problem when the balance of a certain feature is reliant on a person's "honor." Anybody with a shred of sense, especially those who fight to win, would use the most damaging option at any chance they got.
Zuumaester
07-12-2011, 05:05 PM
Ok, that's a huge problem when the balance of a certain feature is reliant on a person's "honor." Anybody with a shred of sense, especially those who fight to win, would use the most damaging option at any chance they got.
I'd rather go with the type of attack that deals moderate to low damage with the highest chance of it hitting my opponent, sometimes when he doesn't see it or can't do anything about it. The Qte's are basically like this: Keep your ki really high and you won't really have a problem avoiding enemy supers, unless you suck at pressing the action prompts.
MysticGospel
07-12-2011, 05:15 PM
I'd rather go with the type of attack that deals moderate to low damage with the highest chance of it hitting my opponent, sometimes when he doesn't see it or can't do anything about it. The Qte's are basically like this: Keep your ki really high and you won't really have a problem avoiding enemy supers, unless you suck at pressing the action prompts.
Depends on what you mean by highest chance. Supers are easy to vanish, and there are plenty of situations where the QTE version is ultimately the better choice.
Zuumaester
07-12-2011, 05:21 PM
Depends on what you mean by highest chance. Supers are easy to vanish, and there are plenty of situations where the QTE version is ultimately the better choice.
I'll explain it very shortly: You are UNDER the water, I am above the water. You begin to charge ki for whatever reason, i fire of my chargeable beamsuper without charging. Note you can't see me if i am above the water but i can see and hear you charge ki so that's my cue to blast you. How high chance do i have of hitting you? 20% 35% 65%???
MysticGospel
07-12-2011, 06:06 PM
I'll explain it very shortly: You are UNDER the water, I am above the water. You begin to charge ki for whatever reason, i fire of my chargeable beamsuper without charging. Note you can't see me if i am above the water but i can see and hear you charge ki so that's my cue to blast you. How high chance do i have of hitting you? 20% 35% 65%???
Unless you're using Vegeta, the opponent would still have enough time to dodge it, chargeable supers still take a second or two before they become fire-able, unless you're Vegeta. Plus it depends on how deep, because you can't always see the person charging.
Edit: nvm, that applies to all but the latter part still applies.
Zuumaester
07-12-2011, 06:19 PM
Unless you're using Vegeta, the opponent would still have enough time to dodge it, chargeable supers still take a second or two before they become fire-able, unless you're Vegeta. Plus it depends on how deep, because you can't always see the person charging.
Edit: nvm, that applies to all but the latter part still applies.
It's still pretty hard to hear the opponent firing off his beam until it happens, and when it happens you may not have the time to react properly.
MysticGospel
07-12-2011, 06:28 PM
It's still pretty hard to hear the opponent firing off his beam until it happens, and when it happens you may not have the time to react properly.
The screen darkens, anybody who's played the game knows that a super's about to be fired. Also, I just tested this and it's harder for the player above the water to see the character who's underwater charging ki becuase the aura disappears unless they're close to the surface, though they can see the animation change. But the 1 second delay that the ki charge gets doesn't apply to chargeable supers due to them being in real-time, it does however appliy to the ones that tart with a cutscene.
Zuumaester
07-12-2011, 06:52 PM
The screen darkens, anybody who's played the game knows that a super's about to be fired. Also, I just tested this and it's harder for the player above the water to see the character who's underwater charging ki becuase the aura disappears unless they're close to the surface, though they can see the animation change. But the 1 second delay that the ki charge gets doesn't apply to chargeable supers due to them being in real-time, it does however appliy to the ones that tart with a cutscene.
So which ones are harder to avoid, cutscenes or chargeables?
MysticGospel
07-12-2011, 07:29 PM
In your example, cutscenes.
Zuumaester
07-12-2011, 07:34 PM
In your example, cutscenes.
Cutscenes may be faster, but not Broly's Eraser cannon, that one has an inbuilt delay throw mechanic. Chargeables like Galick gun when fired at the same time above water when you charge your ki under water will always surprise and kill you when you have like 1000 hp left.(unless you saw that coming as well). Back to topic: I don't think they will add any stages that have any relevance to the GT content(no matter how little).
MysticGospel
07-12-2011, 07:40 PM
Cutscenes may be faster, but not Broly's Eraser cannon, that one has an inbuilt delay throw mechanic. Chargeables like Galick gun when fired at the same time above water when you charge your ki under water will always surprise and kill you when you have like 1000 hp left.(unless you saw that coming as well). Back to topic: I don't think they will add any stages that have any relevance to the GT content(no matter how little).
I didn't say it was because they are faster, it's because cutscenes freeze your actions, so in the example you used, the ki charge delay would still affect the player who's charging, but it wouldn't for a chargeable one because they happen in real-time so the delay wouldn't happen. Though you're right about slower ones like Broly's Eraser Cannon.
Zuumaester
07-12-2011, 08:03 PM
I didn't say it was because they are faster, it's because cutscenes freeze your actions, so in the example you used, the ki charge delay would still affect the player who's charging, but it wouldn't for a chargeable one because they happen in real-time so the delay wouldn't happen. Though you're right about slower ones like Broly's Eraser Cannon.
Galick gun is really quick, and gathering your ki especially starting it has a delay, one would need to keep an eye on the opponent. Thing is that is sort of impossible when he's above the ocean, though you do know where he is, you just can't see him/her from all that water. Are you getting thirsty?
MysticGospel
07-12-2011, 08:56 PM
Galick gun is really quick, and gathering your ki especially starting it has a delay, one would need to keep an eye on the opponent. Thing is that is sort of impossible when he's above the ocean, though you do know where he is, you just can't see him/her from all that water. Are you getting thirsty?
I already told you that the attack doesn't matter, they all generally have the same speed plus I just tried it with Galick Gun. It only doesn't work if the character has a slower charge animation..
Zuumaester
07-12-2011, 09:01 PM
I already told you that the attack doesn't matter, they all generally have the same speed plus I just tried it with Galick Gun. It only doesn't work if the character has a slower charge animation..
Yamcha's Kamehameha for one takes "forever" to fire.
MysticGospel
07-12-2011, 09:11 PM
It's like a second longer. Anyway I discovered that certain characters have less charge up delay than others, most notably transformed characters.
Frieza_Soldier
07-12-2011, 09:29 PM
Yamcha's Kamehameha for one takes "forever" to fire.
I found Goku's slow enough.. I dont see the reason for slower delay on weaker characters...they purposly want the Super saiyans to be the strongest.
Klepto
07-13-2011, 10:16 PM
I found Goku's slow enough.. I dont see the reason for slower delay on weaker characters...they purposly want the Super saiyans to be the strongest.
Weaker characters require more time to charge up enough energy to fire attacks. Look how long it took Piccolo to fire the Special Beam Cannon when him and Goku fought Raditz, and think about how much faster he fired it off when he became powerful. I just see it as anime accuracy.
Klepto
07-13-2011, 10:21 PM
Back to topic: I don't think they will add any stages that have any relevance to the GT content(no matter how little).
That wouldn't be surprising. From what we've been shown so far, they have Super Saiyan Goku fighting Frieza on Earth's mountainous area instead of Dying Namek. Hopefully in the coming months they'll correctly portray this battle on the right planet, but I'm not too optimistic about that at the moment.
Frieza_Soldier
07-13-2011, 11:12 PM
Weaker characters require more time to charge up enough energy to fire attacks. Look how long it took Piccolo to fire the Special Beam Cannon when him and Goku fought Raditz, and think about how much faster he fired it off when he became powerful. I just see it as anime accuracy.
thats Stupid. spike makes weak characters weaker in a fighting game why?
SPC makes sense because it was slow in the show but max charge it does a lot.
However In the show and Burst limit, everyone charged it at the same pace, heck Goku can actually be the slowest at times in the anime.
And the key words are fighting game, discouraging people to use them because of this is dumb. In BL you could win with anyone. In this series you can only insure victory is you chose Goku and most popular from start. Why add Cui JUST to make him suck over better characters like Slug? I doubt Spike has any real sense in this case, Logically you would think weaker characters would be faster just weaker in damage, hell Chiaotsu is and I main him, they just screw him up with Crap moves, the same as BT1 unchanged/Bullsh!t, just because everyone wants to be Vegito doesn't mean they need to make him the best. As I've said before, I like to use Obscure characters to really show skill. I only use the top faves for fun. I mean, just cause they are pushed to the side doesn't mean they have to suck.
(I never choose Videl and why should I? there is nothing encouraging me to play as her in Spike's games.)
itsover9000
07-13-2011, 11:32 PM
thats Stupid. spike makes weak characters weaker in a fighting game why?
SPC makes sense because it was slow in the show but max charge it does a lot.
However In the show and Burst limit, everyone charged it at the same pace, heck Goku can actually be the slowest at times in the anime.
And the key words are fighting game, discouraging people to use them because of this is dumb. In BL you could win with anyone. In this series you can only insure victory is you chose Goku and most popular from start. Why add Cui JUST to make him suck over better characters like Slug? I doubt Spike has any real sense in this case, Logically you would think weaker characters would be faster just weaker in damage, hell Chiaotsu is and I main him, they just screw him up with Crap moves, the same as BT1 unchanged/Bullsh!t, just because everyone wants to be Vegito doesn't mean they need to make him the best. As I've said before, I like to use Obscure characters to really show skill. I only use the top faves for fun. I mean, just cause they are pushed to the side doesn't mean they have to suck.
(I never choose Videl and why should I? there is nothing encouraging me to play as her in Spike's games.) i agree with this. i think you should be able to win with anyone and everyone not have to be a popular character just to win. nake it fair for evryone.
Klepto
07-14-2011, 12:10 AM
thats Stupid. spike makes weak characters weaker in a fighting game why?
Probably because the world of fanboys would call for the brutal demise of Spike if they had to watch Videl or Guldo whip Goku's ass.
GF9000000Returns
07-14-2011, 12:20 AM
i agree with this. i think you should be able to win with anyone and everyone not have to be a popular character just to win. nake it fair for evryone.
But still, we don't want any useless characters like some were in BT3.
Frieza_Soldier
07-14-2011, 01:13 AM
Probably because the world of fanboys would call for the brutal demise of Spike if they had to watch Videl or Guldo whip Goku's ass.
I have heard people say that before on forums believe it or not, that they think its stupid that Videl can beat Broly AT ALL...Fuggin' morons.
@GF9 the only usless characters in BT3 IMO were, My name sake FreezaSoldiers, Cui, Early Piccolo, Appule, Nam, Yajirobi, Kid chi chi, and Roshi (arguable).
King Cold (was slow but had a real good ultimate) (king Vegeta was the same and his costume looked painted on...)
The rest were fine and solid.
Klepto
07-14-2011, 01:24 AM
I have heard people say that before on forums believe it or not, that they think its stupid that Videl can beat Broly AT ALL...Fuggin' morons.
@GF9 the only usless characters in BT3 IMO were, My name sake FreezaSoldiers, Cui, Early Piccolo, Appule, Nam, Yajirobi, Kid chi chi, and Roshi (arguable).
King Cold (was slow but had a real good ultimate) (king Vegeta was the same and his costume looked painted on...)
The rest were fine and solid.
Those people have no sense of logic. If Videl couldn't beat Broly or other characters, the stupid part would be adding her in the game. Any character that can't stand against all of the other characters really have no business being selectable if all they're good for is losing, but fanboys only see one thing: complete accuracy.
As for Budokai Tenkaichi 3, I wouldn't really consider Roshi arguable. He definitely seemed useless to me. His extremely slow Original Kamehameha always left him open to attack moreso than possibly any character. And the fact that he couldn't stay airborne only added to his uselessness. Sure the other Dragon Ball characters had the same flight problem but the fact that Roshi's main attack took forever to execute and was almost never successful (in my experiences at least) put him on the list of characters I never used in any battle I wanted to win.
Frieza_Soldier
07-14-2011, 02:19 AM
Those people have no sense of logic. If Videl couldn't beat Broly or other characters, the stupid part would be adding her in the game. Any character that can't stand against all of the other characters really have no business being selectable if all they're good for is losing, but fanboys only see one thing: complete accuracy.
As for Budokai Tenkaichi 3, I wouldn't really consider Roshi arguable. He definitely seemed useless to me. His extremely slow Original Kamehameha always left him open to attack moreso than possibly any character. And the fact that he couldn't stay airborne only added to his uselessness. Sure the other Dragon Ball characters had the same flight problem but the fact that Roshi's main attack took forever to execute and was almost never successful (in my experiences at least) put him on the list of characters I never used in any battle I wanted to win.
These people don't know a good fighter when they see it. they acknowledge that this series has roster and thats all. (and bash BL on that mainly + camera, boo hoo) Why do people ask for characters that will just end up being crap in the game like Salt or pepper? I only said Roshi was arguable because I thought people would try to deny it when I hated him because his kamehameha charge up was WAY too slow, he has repeated moves and is just slow with no advantage at all. His ultimate is no different then his Blast1. People want him back for whatever reason but he isn't needed. Same with Kid Goku, I hate his short reach. In Budokai you could somewhat use the pool to extend at will were in BT3 it was only for smashes.
Evil_Goku
07-14-2011, 05:53 PM
I have heard people say that before on forums believe it or not, that they think its stupid that Videl can beat Broly AT ALL...Fuggin' morons.
@GF9 the only usless characters in BT3 IMO were, My name sake FreezaSoldiers, Cui, Early Piccolo, Appule, Nam, Yajirobi, Kid chi chi, and Roshi (arguable).
King Cold (was slow but had a real good ultimate) (king Vegeta was the same and his costume looked painted on...)
The rest were fine and solid.
U forgot Babidi O.O, or do you like him? :p
Zuumaester
07-14-2011, 05:58 PM
Those people have no sense of logic. If Videl couldn't beat Broly or other characters, the stupid part would be adding her in the game. Any character that can't stand against all of the other characters really have no business being selectable if all they're good for is losing, but fanboys only see one thing: complete accuracy.
Unfortunately, Videl is stronger than a Saiba or is she weaker? Anyway Saibaman is the most awesome character i like to play as, and owning my second favourite villain Broly is just icing on the cake. Which by i mean almost everyone on this forums knows that the cake is a frikkin' LIE! There won't be CaC mode end of story! :(
Frieza_Soldier
07-14-2011, 06:35 PM
U forgot Babidi O.O, or do you like him? :p
I always forget him and spopovich were playable.
ssjgohan2009
07-14-2011, 10:45 PM
pikkon his many attack that he did in the show that fix hin up bit i think he be in
Klepto
07-15-2011, 12:53 AM
Unfortunately, Videl is stronger than a Saiba or is she weaker? Anyway Saibaman is the most awesome character i like to play as, and owning my second favourite villain Broly is just icing on the cake. Which by i mean almost everyone on this forums knows that the cake is a frikkin' LIE! There won't be CaC mode end of story! :(
Videl is weaker than a Saibaman. She's weaker than Raditz who is also most likely weaker than a Saibaman.
And I wouldn't go saying there's definitely no character creation system until Spike or Namco Bandai confirms or refutes this themselves. Enough people have said the same thing about GT characters since Ultimate Tenkaichi was first announced so let's not make any baseless claims until we know for sure.
MysticGospel
07-15-2011, 03:18 AM
Raditz is actually stronger than a Saibaman. His pl is 1500 while a Saibaman's is 1200.
http://www.kanzentai.com/guide/bp/guide/d7-p82.png
http://www.kanzentai.com/guide/bp/guide/d7-p83.png
Klepto
07-15-2011, 03:25 AM
Raditz is actually stronger than a Saibaman. His pl is 1500 while a Saibaman's is 1200.
http://www.kanzentai.com/guide/bp/guide/d7-p82.png
http://www.kanzentai.com/guide/bp/guide/d7-p83.png
I see. Well either way Videl definitely isn't stronger than a Saibaman. She was strong by AVERAGE human standards but even Kid Goku could take her down.
Frieza_Soldier
07-15-2011, 04:00 AM
According to this, Piccolo could have did more to nappa. Truly over powered him in the anime.
Zuumaester
07-15-2011, 06:07 AM
According to this, Piccolo could have did more to nappa. Truly over powered him in the anime.
But did that happen in the manga? However the most powerful characters in my opinion are(and not by battle strength): Saibaman/men, Yanjirobi, Appule(poor Appule), Arale, and Turtle(due to the shell).
Frieza_Soldier
07-15-2011, 07:13 AM
But did that happen in the manga? However the most powerful characters in my opinion are(and not by battle strength): Saibaman/men, Yanjirobi, Appule(poor Appule), Arale, and Turtle(due to the shell).
Arale is actually good in BT3 I use her, shes better then chi chi, people just complain because shes not a SSj3.
Zuumaester
07-15-2011, 08:41 AM
Arale is actually good in BT3 I use her, shes better then chi chi, people just complain because shes not a SSj3.
Throwing huge rocks that explode is fun, why do they get bigger when you throw them?
GF9000000Returns
07-15-2011, 02:32 PM
Arale is actually good in BT3 I use her, shes better then chi chi, people just complain because shes not a SSj3.
BLECCCH!
I just don't like her because of the way she moves. She's too ridiculous!
Zuumaester
07-15-2011, 03:49 PM
BLECCCH!
I just don't like her because of the way she moves. She's too ridiculous!
She wobbles back and forth and runs when she dashes(not to mention that she's really fast, faster than some characters dragon-dashing around), and her mouth is wide open.
"BUUURRP!!!" Sorry i just ate Noodles along with a pot of Kottfars(i don't know the name in english, so i wrote it in swedish), carrots, mini-corn, Red-onions(even though they're dark purple) and mushrooms that i also don't know the name in english so i'll write it in swedish: Champinjoner(i know it sounds like champions but they are 'shrooms).
Frieza_Soldier
07-15-2011, 08:43 PM
BLECCCH!
I just don't like her because of the way she moves. She's too ridiculous!
Shes supposed to be like that. Did you watch her in the anime at all? stop the bias, she was a decent character.
Zuumaester
07-15-2011, 08:51 PM
Shes supposed to be like that. Did you watch her in the anime at all? stop the bias, she was a decent character.
Technically she's not alive, she's an "it", a robot built by Senbei Norimaki in Dr. Slump.
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