View Full Version : DBZ games need.
The_Pumpkin_King
06-01-2011, 09:13 AM
Parries while being combo'd.
So let's say the opponent has u in a combo string than with the right timing u can parry the hits and counter attack with ur own move.
So it would be like ZC2 with a moderate ki cost i would say 25-40% of ki and without the teleport charge attack except u take a little chip damage but u can do whatever u want after it as u get a small frame advantage after the parry or instead u could get some invincibility frames so u can continue to parry the next hit if u want.
Or just something like SF3S's parry's to make it look more DBZ-ish.
What do u people think?
Dan_Dx
06-01-2011, 12:46 PM
Not really.
The_Pumpkin_King
06-01-2011, 12:52 PM
Yes they do.
Combat is pretty crap right now...imo
Badboynic1010
06-01-2011, 12:57 PM
Yes we DEFINITELY need this. Sort of like a combo breaker. BUT ONLY IF you time it right. I don't want it to be super easy to do.
It will also stop the stupid "You attack, I attack, You attack.....I attack" style that RB had
kbrooksgohan
06-01-2011, 01:11 PM
like ultimate butoden?
The_Pumpkin_King
06-01-2011, 01:28 PM
@BBN
Woot! A supporter for this idea.
@KBGohan
Hmm...no in Ultimate Butoden they pretty much block the whole time and only if the last hit gets blocked does it look like a parry.
The parry i would want implemented is manual, costs ki and isn't easy to do but u get some nice benefits by doing it.
kbrooksgohan
06-01-2011, 02:19 PM
oh but its similar. i do agree too...
Donie95
06-01-2011, 04:29 PM
yeah, im all for this idea too. its a must if we really want it to be like the anime. how else will we be able to relive dbz fights to the fullest extent. you seen those sprite vids where they hit each other back and forth, trading blows and the sort.
the real question is though, how well can the devs pull it off?
The_Pumpkin_King
06-01-2011, 06:54 PM
@KBGohan
Yea sorta...no worries.
@Donie
Indeed. Well...i have no clue on how well they could pull it off...
But the defense system should be re-invented to allow people to trade hits back and forth while not making the defense overpowered.
I think their should also be a dodge like the parry that can avoid the Heavier attacks.
MysticGospel
06-01-2011, 07:05 PM
Couldn't they just modify the Z-counter so it's easier to use but costs a good amount of ki (like the teleport counters in B3/IW) and so the attack is different (a charge attack 2 for example).
I do think that the combat needs a bit of a revamp so it's possible to trade hits like in B3/IW or the BTs, I believe FS once suggested a parry system where you counter an attack with another and your opponent counters that with another and so on which I think would work well with the current style (RB/RB2) but of course, we don't know how this new game's going to play.
The_Pumpkin_King
06-01-2011, 07:20 PM
Couldn't they just modify the Z-counter so it's easier to use but costs a good amount of ki (like the teleport counters in B3/IW) and so the attack is different (a charge attack 2 for example).
The command can be the same, the timing should be stricter but the ki-cost shouldn't be that much as u would want the option to parry atleast 3 times in a row(4 times with a full ki-bar). No, there shouldn't be any auto follow-up attacks, just the parry with the beneficial frames.
I do think that the combat needs a bit of a revamp so it's possible to trade hits like in B3/IW or the BTs, I believe FS once suggested a parry system where you counter an attack with another and your opponent counters that with another and so on which I think would work well with the current style (RB/RB2) but of course, we don't know how this new game's going to play.
So like Ultimate butoden? Where u if u hit someone with a heavy attack than the opponent can retaliate with their own attack heavy attack? Well that game also has the kind of dodges i would use for dodging heavy attacks.
MysticGospel
06-01-2011, 07:40 PM
[COLOR="green"]So like Ultimate butoden? Where u if u hit someone with a heavy attack than the opponent can retaliate with their own attack heavy attack? Well that game also has the kind of dodges i would use for dodging heavy attacks.
Yeah, something like that.
The_Pumpkin_King
06-01-2011, 07:49 PM
K but i seriously don't know how too implement that, bec u would need to have slow-downs(i think) and dynamic camera angles on every heavy attack and that would get very annoying imo.
If u have any ideas for that than i would be glad to hear it.
Frieza_Soldier
06-01-2011, 08:16 PM
Ccccccombo breakers... are needed. The Kiai buff thing needs to return but not take life, just all your ki.
I think Zenkai added, Dash-side stepping and free back flip (left and right as well)
I think jumpinh should let you dodge beams as well.
Directional Guard and parrying
Dan_Dx
06-01-2011, 08:17 PM
The input for the Z-Counter was crap, they should assign it to different buttons.
NathanCX
06-01-2011, 08:30 PM
like ultimate butoden?
The only thing that game has is this weird intermediate mode between fighting where you have to dodge or punch.
The_Pumpkin_King
06-01-2011, 09:03 PM
@Freeza (Nice Troll Freeza Laugh avatar btw)
I would like for the Kiai breaker to be turned into an instant recovery technique instead of an combo breaker, bec the parry's and dodges would serve that purpose already. So u get blown away and u can insta recover with that Kiai breaker move and it would look like this:
http://img853.imageshack.us/img853/2831/dbzairbrake.jpg
@DanDx
How about Up+[] than like in BT3?
The_Pumpkin_King
06-01-2011, 09:05 PM
The only thing that game has is this weird intermediate mode between fighting where you have to dodge or punch.
Um...what? U mean like, there are no special attacks or something?
Dan_Dx
06-01-2011, 09:50 PM
@DanDx
How about Up+[] than like in BT3?
I was talking about that command.
It's horribly unconfortable to use it.
The_Pumpkin_King
06-01-2011, 09:52 PM
I was talking about that command.
It's horribly unconfortable to use it.
Ok...what would be a good command to use than?
MysticGospel
06-01-2011, 10:18 PM
K but i seriously don't know how too implement that, bec u would need to have slow-downs(i think) and dynamic camera angles on every heavy attack and that would get very annoying imo.
If u have any ideas for that than i would be glad to hear it.
I was thinking of having them be done without the dynamic camera angles.
Ccccccombo breakers... are needed. The Kiai buff thing needs to return but not take life, just all your ki.
I think Zenkai added, Dash-side stepping and free back flip (left and right as well)
I think jumpinh should let you dodge beams as well.
Directional Guard and parrying
Uh no, that would make it completely worthless.
The_Pumpkin_King
06-01-2011, 10:34 PM
For example: Ult.Gohan does a 3 hit string made entirely out of heavy attacks so, now u would have to watch 3 slowdowns and 3 dynamic camera angles in a row bec the opponent needs to get the opportunity to counter-attack for each of those 3 heavies. This would get very annoying(the slowdowns)imo but i guess it could work too even if there ain't a slowdown and a dynamic angle to indicate when that u can counter the heavy attack. It would just be harder to react in those situation imo and u can't really have a slowdown without some dynamic camera angle u can have a dynamic camera angle without the slowdown tho.
See my problem here?
MysticGospel
06-01-2011, 10:38 PM
Thing is, I didn't have slowdown in mind.
The_Pumpkin_King
06-01-2011, 10:43 PM
Ok, tell me ur idea than.
Nasiso
06-01-2011, 10:45 PM
There was something like this in BT, where if you pressed the block button at the right time you'd stop the person's combo and you could counter with your own. Do you mean something like that?
Frieza_Soldier
06-01-2011, 10:54 PM
I was thinking of having them be done without the dynamic camera angles.
Uh no, that would make it completely worthless.
I dont see the use at all if you get a quarter of your health deducted when the idea was to use it to end a combo that would ALREADY take that much or more. If ki cant work then something alternative. (Defensive parrying during opponent`s combo flurries would help no less.)
MysticGospel
06-01-2011, 11:18 PM
Ok, tell me ur idea than.
It's more or less a real-time timing technique (one more shouldn't be much of an issue because timing is part of the BT/RB style) where both players go back ad forth until one messes up and the winner gets an opportunity to combo their opponent. Keep in mind that it's a rough idea of it.
I dont see the use at all if you get a quarter of your health deducted when the idea was to use it to end a combo that would ALREADY take that much or more. If ki cant work then something alternative. (Defensive parrying during opponent`s combo flurries would help no less.)
And I don't see a point in using it if it leaves you basically defenseless afterwards. Maybe it could consume less ki like say 2/3 or maybe they could do what BB:CS does and give you a certain amount of combo breakers.
The_Pumpkin_King
06-01-2011, 11:50 PM
There was something like this in BT, where if you pressed the block button at the right time you'd stop the person's combo and you could counter with your own. Do you mean something like that?
Well the purpose of the move is the same wich is C-C-C-C-COMBO BREAKING! Haven't u read my initial post? My idea is summed up in there.
It's more or less a real-time timing technique (one more shouldn't be much of an issue because timing is part of the BT/RB style) where both players go back ad forth until one messes up and the winner gets an opportunity to combo their opponent. Keep in mind that it's a rough idea of it.
Ok. That could probably work.
Zuumaester
06-05-2011, 06:43 PM
Press (for ps3 controller) X to begin pursuing a target you have sent flying with a charge attack and press O to begin your enemies-face-to-the-dirt-grab. (can be reversed by throw evade, will put you in the opponents own ground driver.
Dream Weaver
06-05-2011, 07:09 PM
Z-Counter is till a little hard to pull off. I wouldn't mind that after 5 or so hits then the option to counter appears at the cost of ki. Like "A" is prompted.
The_Pumpkin_King
06-05-2011, 07:15 PM
I would like to see that move but only certain characters should have that imo, like Broly, Bojack or Vegeta.
@Dream
It's not all that hard, hell i could even get it to work by mashing Up+[], and there's no point in using a parry after getting hit 5 times as it's supposed to be a combo breaker.
Zuumaester
06-05-2011, 07:16 PM
I would like to see that move but only certain characters should have that imo, like Broly, Bojack or Vegeta.
Goten Gt did that ground driver.
The_Pumpkin_King
06-05-2011, 07:23 PM
Yea...but GT Goten will most likely never be in these games.
And i was just giving example's of characters that could do it, not saying these 3 should be the only ones to be able to do it.
Zuumaester
06-05-2011, 07:26 PM
Yea...but GT Goten will most likely never be in these games.
And i was just giving example's of characters that could do it, not saying these 3 should be the only ones to be able to do it.
Seras Victoria from Hellsing did that to Zorin Blitz(but on the walls). Was not much left after that. LOL
ProjectLDV
06-05-2011, 07:29 PM
You can't have every cool move available to every character, they all suffer in the end.
Zuumaester
06-05-2011, 07:30 PM
You can't have every cool move available to every character, they all suffer in the end.
At least fix the longrange knockdown attacks for characters like trunks(fighting) and vegeta. Seriously they had no probs in rb1 but in 2 broken range.
The_Pumpkin_King
06-05-2011, 07:32 PM
Seras Victoria from Hellsing did that to Zorin Blitz(but on the walls). Was not much left after that. LOL
Ok, cool? I did that once to someone....yay!
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